Animator for Original Anime Series

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Animator for Original Anime Series

Alright so I have this Anime.

It was in production and I had some Animation and well I had to trash it
because I was told to by my Animator.

He had too much going on and he just couldn't take it. It would be a waste to post the Animation and audio together with an insufficient amount of animation for S1 and S2.

I need an Animator. That's all. No one "Professional" unless you are...
Well it doesn't matter.

Summary and Synopsis of Anime:
The story beings with a teenage boy named Bo.
He opens up a book and this book gives him the ability to glide and read minds.
Bo was abandoned as a child and left with a book which was kept with his foster parents while he stayed with them. That is of course until they both got ill and died. In there will it was written that he would acquire it at the time of their death.
Every episode revolves around him in a way. Each character in this story has a book that resembles Bo’s in the way that it gives them the extraordinary power to glide, and in the way that it gives them each a special ability.
This might sound like an unoriginal plot
But I assure you that it is completely O_RIG_I_NAL.
**************************************************
This Anime is called Gliding.

Can I ask what the animator couldn't take?

How was the work prepped for him?
Was there a storyboard?
Were there designs?
Were there layouts?
Were there exposure sheets, and voice tracks cut and added to the sheets?
Was this animator a working pro with experience in the Biz?
Was he being paid by you?

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

Can I ask what the animator couldn't take?

How was the work prepped for him?
Was there a storyboard?
Were there designs?
Were there layouts?
Were there exposure sheets, and voice tracks cut and added to the sheets?
Was this animator a working pro with experience in the Biz?
Was he being paid by you?

The work was prepped for him in a very specific way.
I would give him very good written descriptions and sometimes even make changes to the literal script.
(What I call a script that Tell's you what emotions to give off when saying a line. What to do. What scene comes next. What animation is shown. What song is played. The camera angle, etc...)

So that it includes these descriptions. I did make a story board but I am unfortunately a HORRID drawer. That is why it showed blob figures and stick figures. I have pictures of the net of how these characters are supposed to look like.

I am in the process of finding another co-writer to write along side of me.

What exactly do you mean by designs?
How the character was supposed to look like?
I got pictures off the net.

Layouts...
You lost me.
Everything about how the scene is animated is included in the literal script and the storyboard.

I knew the animator personally as he was my cousin.
He moved and it would be extremely difficult to meet up and spend ticket after ticket to go see him.

I am not stupid either. ^_^
I do realize he could host these and then I could download them.
These animations were really not supposed to touch the internet until they were complete.
I know that everyone looking forward to it was eager to watch it.

The whole process goes like this.

1.Get an idea.
2.Write it down.
3.Add to it.
4.Add details.
5.Think of sounds for it.
6.Think of events.
7.Complete it.
8.Make it into an animation.
9.Perfect it add to it and cut things out.
10.Convert everything into a literal script.
11.Send the lines to voice actors.
12.Receive clips of audio.
13.Match the tempo and amplification to the way I want it.
14.Last last minute changes.
15.Save the movie file.
16.Announce it.
17.Done.
18.Everyone enjoys it.
19.Goes on to make more.

I don't think you quite understand the process of animation--based on what you have written here. There's more to it than what you think, and a few steps in the process you have out of order, or have forgotten completely.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

-.-'

I don't think you quite understand the process of animation--based on what you have written here. There's more to it than what you think, and a few steps in the process you have out of order, or have forgotten completely.

Well I am not an animator now am I?
Thats what I am looking for.
I'm not looking for criticism either. ^_^
I apologize for not knowing everything there is to know about animation and the process of making it.
This is the way I do it.
Are you interested or just curious as to how much I know about this?

I was just curious to discover how much you know about this.

I'm going to come out and say that it will correlate with how much difficulty you'll have in finding someone to help you.
I am a professional animator, but I'm not interested.
The reason is that you are doing some things really awkwardly and its making the job of the animator more difficult rather than easier.

Two examples:
One-How long is the film you are trying to make? This is very important because it dictates how much work the animator has to do. Any amount of time has to be able to be translated down to frames--which essentially become the individual drawings the animator has to do.
If you have multiple scenes, then each scene has to have a defined length so the animator knows how many frames he has to complete certain actions.
This HAS TO BE defined at the start because a lot of things are often cued by the amount of time there is, and when they happen at a particular moment in time.

Two--you mentioned you may have a voice track. If you want to have the animated character look like they are actually saying the dialogue, then the voices all need to be recorded BEFORE the animation is done, and the animation cued to it.
The recordings are written out phonetically on a exposure sheet to determine the amount of frames they will take in the time the dialogue is spoken. This was the dialogue can be synchronized to the lips of the speaking character.
If you want that effect to look proper, it has to be done in that manner.
Even if your characters mouths don't move, having the dialogue to take cues from helps the animator decide WHEN to have a character act.

Now...........of course, you say you are not an animator, and probably don't know about this. I encourage you to learn about it though, because it will help you make something that will look better and feel better about.
If all you want is to just move stuff about on the screen and not care about the details.......you don't need an animator to do it. Your friends and family will probably be happy to see anything you do.

I mean, good luck, but you've got an uphill battle ahead, unfortunately.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

I was just curious to discover how much you know about this.

I'm going to come out and say that it will correlate with how much difficulty you'll have in finding someone to help you.
I am a professional animator, but I'm not interested.
The reason is that you are doing some things really awkwardly and its making the job of the animator more difficult rather than easier.

Two examples:
One-How long is the film you are trying to make? This is very important because it dictates how much work the animator has to do. Any amount of time has to be able to be translated down to frames--which essentially become the individual drawings the animator has to do.
If you have multiple scenes, then each scene has to have a defined length so the animator knows how many frames he has to complete certain actions.
This HAS TO BE defined at the start because a lot of things are often cued by the amount of time there is, and when they happen at a particular moment in time.

Two--you mentioned you may have a voice track. If you want to have the animated character look like they are actually saying the dialogue, then the voices all need to be recorded BEFORE the animation is done, and the animation cued to it.
The recordings are written out phonetically on a exposure sheet to determine the amount of frames they will take in the time the dialogue is spoken. This was the dialogue can be synchronized to the lips of the speaking character.
If you want that effect to look proper, it has to be done in that manner.
Even if your characters mouths don't move, having the dialogue to take cues from helps the animator decide WHEN to have a character act.

Now...........of course, you say you are not an animator, and probably don't know about this. I encourage you to learn about it though, because it will help you make something that will look better and feel better about.
If all you want is to just move stuff about on the screen and not care about the details.......you don't need an animator to do it. Your friends and family will probably be happy to see anything you do.

I mean, good luck, but you've got an uphill battle ahead, unfortunately.

*Sighs* Well thanks.
I really don't know about this.
I will do my best and try to exceed that to learn.
Honestly though.
It's very difficult for someone who's passion is writing.
I like technology but I don't know really anything about this.
All I know is that I want to do this, I have people who will help me, and a load of people who ARE eager to see this.
Whatever it is that I have to do I WILL do it.

Want some advice?

Forget about all those people eager to see it. Forget about them.
If you are doing it for the ego-stroke, you'll probably be disappointed as to how little you get and how short it will last.
Do it for the joy of learning how to do it. Learn everything about the process, leave nothing unconsidered. Make it a magnificent obsession, even if it takes a life-time.
But do it for yourself, not anyone else.

"We all grow older, we do not have to grow up"--Archie Goodwin ( 1937-1998)

Want some advice?

Forget about all those people eager to see it. Forget about them.
If you are doing it for the ego-stroke, you'll probably be disappointed as to how little you get and how short it will last.
Do it for the joy of learning how to do it. Learn everything about the process, leave nothing unconsidered. Make it a magnificent obsession, even if it takes a life-time.
But do it for yourself, not anyone else.

Thanks I will. ^_^
I thought about it and really it doesn't matter if it is beneficial to other people if it's not beneficial to me.

Hi,
I hope you got my PM.
I am an animator, available for work.
Samples - http://karanshah.110mb.com/animation.htm

Let me know more about the project.
my email - mailingks_b2 [at] yahoo [dot] com

Thanks
Karan

hello

erm hi.

I was just wondering, ehat kind of animation are you after?

3D? 2D Flash?

Anime is mostly 2D (with 3D effects).

Just sayin', but this is a pretty ambitious project without much ground.