Introduction of variance-based adaptive sampling makes renders easier to predict and control.
LOS ANGELES -- Today, Chaos Group releases a free upgrade to V-Ray for 3ds Max. This update features 20-50 percent faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows.
Variance-Based Adaptive Sampling provides:
- Better sampling of dark areas and faster sampling of overbright areas
- More consistent noise detection
- Final image quality is less dependent on materials and lights settings
- Improved alpha channel sampling – especially in scenes with depth of field and motion blur
- Works in bucket and progressive rendering modes
In addition, V-Ray 3.3 for 3ds Max includes over 25 new features and updates.
New Features
New Global Defaults
- Variance-based adaptive sampler enabled by default
- Automatic sampling of lights and materials – removing the need to set subdivisions manually
Ray Traced Rounded Corners
- Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
- Advanced edge detection with support for concave and convex surfaces simultaneously
- Works with separate objects, VRayProxy objects, displaced objects, etc.
New Sky Model and Aerial Perspective
- Hosek sky model to simulate more natural looking skies
- Ground color option for VRaySun and VRaySky
- Aerial perspective for efficient and realistic atmospheric depth
Triplanar Mapping
- Fast, seamless textures without UVs
- Control over edge blending and texture parameters, including randomization
- Works on procedural geometry
Improved V-Ray Clipper with Render-Time Booleans
- Supports cutaways using any arbitrary mesh
Stochastic Flakes
- Ultra-realistic materials with sparkle effects like snow, sand, and car paints
Updated Features
Global Illumination
- More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
- Distributed light cache for faster calculations with distributed rendering
GPU Rendering
- More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection, etc.
- Proxy objects with hair and particles
- VRayFur and VRayPlane objects
- Light include/exclude lists
Progressive Sampler
- Dynamic noise threshold leads to more uniform noise distribution
- Improved sub-pixel filtering
- Improved CPU utilization
Volume Rendering
- Faster volume rendering with probabilistic sampling
Geometry
- Faster rendering of proxy objects and instances
V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at chaosgroup.com to download.
Source: Chaos Group