Chaos Launches Corona 9 Renderer for 3ds Max and Cinema 4D

The updated renderer features a new Procedural Cloud System plus a slew of new tools to speed up the 3D design process.

Chaos has launched Chaos Corona 9 renderer for 3ds Max and Cinema 4D, designed to accelerate the 3D design process with new tools for clouds, patterns, and motion blur. With the new Procedural Cloud System, users can fine-tune the sky to match the needs of their scene, opening every cloud type for stills and animations. Unlike working with HDRIs, which are more difficult to modify, the new cloud system is responsive and reacts to any daytime setting. In addition, airplane contrails can be animated for increased realism.

Corona Pattern: Tile 3D geometry is used like 2D bitmaps and textures - by repeating the geometry across surfaces and objects, Corona Pattern offers greater realism while reducing the memory requirements typically needed when using displacement

Chaos Scatter: The popular feature has been expanded in the latest update with Edge Trimming allowing artists to control the borders of their scatters. This feature also removes the signs of CG by making certain objects don’t intersect unnaturally.

Out-of-Core Texture Rendering: With this feature, designers will also see savings in textures and maps loaded using Corona Bitmap without reducing quality.  

Shutter Curve for Motion Blur: This feature allows the customization of how the shutter opens/closes over time, helping users create everything from artistic looks to ghosting effects in their imagery.

field (DoF) option: A new option for Corona 9 allows artists to apply adjustments to fisheye lenses to create looks not achievable in the real world.

Watch “Chaos Corona 9 for 3ds Max and Cinema 4D — New features” for a quick overview of some of the new features:

Additional information about Chaos Corona 9 is available here.

Source: Chaos

Debbie Diamond Sarto's picture

Debbie Diamond Sarto is news editor at Animation World Network.