DreamWorks Animation details architectural and performance improvements to Pixar Animation Studio’s OpenSubdiv project, significantly accelerating both general CPU processing and GPU pre-processing.

Pixar confirms DreamWorks Animation’s contribution will be released in OpenSubdiv 3.0 (expected release later in 2014).
"This is a significant and important contribution to OpenSubdiv," said Dr. Steve May, Chief Technology Officer at Pixar. "Barry Fowler's approach not only improves the front end for easier adoption, but makes the back end faster too by directly facilitating a more efficient compute strategy for GPUs. It's great to get such a fundamental contribution from another animation studio."
"Pixar has taken a bold and positive step toward standardizing surface modelling with the development of OpenSubdiv," said Dr. Lincoln Wallen, Chief Technology Officer at DreamWorks Animation. “We are excited to collaborate with Pixar by sharing our technical expertise in integrating optimizations, modifications, and re-structured code into the standard further benefiting our creative community.”
Source: DreamWorks Animation