Fabric Engine gets usability and portability boost with Python support and MODO integration.

VFX Technical Directors (TDs) and game studio Technical Artists often build standalone tools for their teams. These tools can be tightly focused as well as provide a more streamlined interface than a custom tool built within an existing application. Unfortunately, building out a complete application is time-consuming and expensive. Fabric Engine makes it easier for developers to build these kinds of custom standalone applications but until recently it required a working knowledge of C++ to do so.
Fabric Software CEO Paul Doyle commented, “TDs have often asked us 'why can’t it be just a matter of editing a few files and pushing them out into production? Why don't you let us use Python?' Well, we're pleased to say that we now have Python support in the latest release of Fabric.”
The Fabric team has been working with the MODO team at The Foundry to integrate the Fabric Engine development framework with MODO. With the integration officially supported and distributed as part of Fabric Engine 2.2, assets and the tools that modify them can flow across multiple applications, including MODO.
Fabric for MODO is compatible with MODO 901 through to MODO 10 Series and available on Windows, Linux and OS X.
Fabric Engine 2.2 is available for download here.
Source: Fabric Software