WATCH: Epic Games’ Brian Karis Talks Real-time Game Engine Performance at FMX 2016
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
In CG, Event, Games, People, Technology, AR/VR/XR, Visual Effects | ANIMATIONWorld, Blog Post | Blogs: FMX Conference Spotlight | Special Events: FMX | Geographic Region: Europe