GDC 2014: The Independent Game Summit Report
The most refreshing, relevant and important ideas come to the surface at the Independent Games Summit.
The most refreshing, relevant and important ideas come to the surface at the Independent Games Summit.
Evan Goncalo tests the new Wacom 24HD to see if it may indeed be the end-all-be-all of graphic tablets.
Today I attended Level Design in a Day which had a star cast including Neil Alphonso (Splash Damage), Matthias Worch (LucasArts), Coray Seifert Arkadium), Jim Brown (Epic Games), Joel Burgess (Bethesda Softworks), Forrest Dowling (Irrational Games) and Ed Byrne (Zipper Interactive). Each speaker had the floor for about 50 minutes a piece, with many of of the other speakers chiming in at various points.
Brent Fox of NinjaBee (Band of Bugs, A Kingdom for Keflings, Outpost Kaloki) presented his top 10 development lessons during today's Indie Game Summit.
Sean Murray, the resident programmer for 2008 studio startup “Hello Games,” was on hand to represent his team and to tell us a bit about the team’s transition from working at a big studio to their current indie lifestyle.
The dynamic duo that make up Slick Entertainment, Kees Rijnen and Nick Waanders, gave a presentation on their journey to their first indie game launch.
Jonathan Soderstrom, aka Cactus, gave a presentation on how to abuse players “just for fun.” Cactus is well known in the independent game community for creating unusual games within YoYo Game’s “Game Maker” software. They often involve trippy visuals and 100% unique gameplay.
Are you a PS3 gamer with big hands, but a small controller? PDP's Dual Triggers may be the solution.
Zipper Interactive, creators of the popular SOCOM game series, have made their first sortie into PS3 territory with their massive first-person-shooter, MAG. Find out if they succeeded!
The folks over at IGN.com have rallied companies throughout the industry to donate tons of fantastic gaming related items - all to be auctioned off in order to benefit Haiti.
Bayonetta is pure, unadulterated, fun. It’s a game that represents the complete package – game-play, art, sound, and character.
In Spring 2010 Microsoft Game Studios plans to release "Game Room" functionality for Xbox LIVE and Games for Windows LIVE users. I've been reading through the details and I can't say I'm overly excited. Perhaps it's my age or it could be the fact that I don't see the value in the virtual "game cabinets," but I'm curious to see how this new venture will turn out.
My objective with this post is to give a quick blurb on the majority of the big releases (the ones I’ve gotten to play) that have hit shelves over the last two months or so. Take away what you wish, but hopefully this makes your holiday return shopping a bit easier, without having to read a full review.
In a world where gaming satisfaction is only a minute away with the advent of high-speed internet and next generation consoles, it makes me think back to the games of old, and what our new tech could have done to salvage them. Hit the jump for more!