I have a site. but the site is not open to the public. here is something interesting. the character for drawn walk is called drawn. because the character was drawn in 3d. in the 3d program, I drew a leg. then drew an upper body. took all of 5 minutes. the face was done from a single drawn line of a face
There are animation exercises that can help you improve your work. I do not remember the links but they should be easy to find and a books search will pull up a few titles.
With out knowing what you are tying to do, helpful criticism is not really possible. Are you tying to make a realistic flip or walk, then a discussion about arcs and inbetween can be in your future.
I'll be frank, I don't know what I'm looking at here. I think if you're going for dodges and flips then work on getting the character's movements down with a STATIC camera rather than moving it around. You're probably learning to do both at the same time and neither is coming through particularly well. If you keep the camera still you'll be forced to make sure the animation is clear, not confusing.
decided to make a character
this is in flash
http://bleed.6te.net/drawnwalk.html
Do you have more of your work somewhere?
I have a site. but the site is not open to the public. here is something interesting. the character for drawn walk is called drawn. because the character was drawn in 3d. in the 3d program, I drew a leg. then drew an upper body. took all of 5 minutes. the face was done from a single drawn line of a face
here is the first character landing
flip 6 landing
https://youtu.be/Rn7tbfogJgY
first character with straight arms during walk
walk test 3
https://youtu.be/KYvIxtSkGhE
There are animation exercises that can help you improve your work. I do not remember the links but they should be easy to find and a books search will pull up a few titles.
what do you think is wrong with those two animations. I know you watch a lot of animation. what were you expecting from the animation
With out knowing what you are tying to do, helpful criticism is not really possible. Are you tying to make a realistic flip or walk, then a discussion about arcs and inbetween can be in your future.
that was a good response. for both that was completely stylized. which was the intention. the path of the flip move in an arc
a more traditional flip
this is in flash
http://bleed.6te.net/flip.html
dodge test 2
https://youtu.be/msv3o_HYtYk
dodge test 5
https://youtu.be/B2-KhepmHkE
dodge test 4
https://youtu.be/4kkp_JJ2td0
dodge test 6
https://youtu.be/TZs1xUsZhXw
I'll be frank, I don't know what I'm looking at here. I think if you're going for dodges and flips then work on getting the character's movements down with a STATIC camera rather than moving it around. You're probably learning to do both at the same time and neither is coming through particularly well. If you keep the camera still you'll be forced to make sure the animation is clear, not confusing.
www.kyalbrown.co.uk| @kyalnotkyle
dodge test 7
https://youtu.be/V0Xb03w5B50
My new story based 2Danimation channel
https://www.youtube.com/watch?v=DY-q1J2fQAw