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flip

By tigrezze | Saturday, August 19, 2017 at 9:25pm

Id like to get your reaction. to the character and the motion

https://vimeo.com/230037888

tigrezze's picture
Submitted by tigrezze on

I have a site. but the site is not open to the public. here is something interesting. the character for drawn walk is called drawn. because the character was drawn in 3d. in the 3d program, I drew a leg. then drew  an upper body. took all of 5 minutes. the face was done from a single drawn line of  a face

 

here is  the first character landing

flip 6 landing
https://youtu.be/Rn7tbfogJgY

first character with straight arms during walk

walk test 3
https://youtu.be/KYvIxtSkGhE

 

wontobe's picture
Submitted by wontobe on

There are animation exercises that can help you improve your work. I do not remember the links but they should be easy to find and a books search will pull up a few titles.

tigrezze's picture
Submitted by tigrezze on

what do you think is wrong with those two animations. I know you watch a lot of animation. what were you expecting from the animation

wontobe's picture
Submitted by wontobe on

With out knowing what you are tying to do, helpful criticism is not really possible. Are you tying to make a realistic flip or walk, then a discussion about arcs and inbetween can be in your future. 

kyalnotkyle's picture

I'll be frank, I don't know what I'm looking at here. I think if you're going for dodges and flips then work on getting the character's movements down with a STATIC camera rather than moving it around. You're probably learning to do both at the same time and neither is coming through particularly well. If you keep the camera still you'll be forced to make sure the animation is clear, not confusing.

www.kyalbrown.co.uk| @kyalnotkyle