Luxion Announces New KeyShot Plugins for Maya 2016, Cinema 4D

Luxion announces new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D at SIGGRAPH 2015.

Image: Gurmukh Bhasin, Courtesy: Cloud Imperium Games

Image: Gurmukh Bhasin, Courtesy: Cloud Imperium Games

TUSTIN, CA -- Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot, the first real-time ray tracing and global illumination program, announced new plugin support and advanced import options for Autodesk Maya 2016 and Maxon Cinema 4D, free of charge.

KeyShot continues to strengthen its support for the widest number of 3D file formats with new plugins for both Autodesk Maya 2016 and Maxon Cinema 4D. These integrations allow user of each software to install a small plugin that adds export of Maya and Cinema 4D files directly to KeyShot. Additionally, users have full LiveLinking support to update model change in KeyShot and may export KeyShot .bip files without the need to have KeyShot installed. Finally artists have a way of utilizing KeyShot directly from within these applications, allowing them to see their visuals sooner in the development process and create final production faster.

Image: Gurmukh Bhasin, Courtesy: Cloud Imperium Games The new plugin for Autodesk Maya 2016 add complete export capabilities that allow users to retain model hierarchy as well as material colors and textures. Additional support for animations allow animations to be brought into KeyShot and rendered. The new plugin for Maxon Cinema 4D adds to the existing direct import options available in KeyShot, allowing artists to import and retain model hierarchy, grouped objects and cameras, as well as import animations to complete the rendering faster inside KeyShot. All plugin capabilities for both include:

  • Parts retain materials and layers 

  • Maintain hierarchy of objects created in scene tree 

  • Objects retain materials, can be unlinked 

  • Support of camera and part animations 

  • Support for hair 

  • Layers independent of grouped objects 

  • Support for model units 

  • LiveLinking update of models in KeyShot 

  • Export to .bip without KeyShot installed 


Source: Luxion

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Formerly Editor-in-Chief of Animation World Network, Jennifer Wolfe has worked in the Media & Entertainment industry as a writer and PR professional since 2003.