NVIDIA unveils DesignWorks VR, a GPU-accelerated toolset enabling both headset and application developers to push the limits of photorealism and interactivity at SIGGRAPH 2015.
Virtual Reality (VR) is garnering a lot of attention right now for PC gaming, and rightly so. VR is a powerful, immersive experience, one that’s very different than sitting in front of a computer.
And because that experience can provide a better sense of how humans and products might interact, businesses are also putting VR technology to use.
They’re using VR to digitally sculpt models of their products before creating physical prototypes. Or understand human factors and user experience. In fact, many design applications can benefit tremendously from the latest virtual reality technology.
To address the VR needs of professional designers, we unveiled DesignWorks VR at this week’s SIGGRAPH computer graphics conference.
DesignWorks VR is NVIDIA’s set of APIs, libraries, and features that enable both VR headset and application developers to deliver amazing high quality VR experiences. DesignWorks VR has components that enable VR environments like Head Mounted Displays (HMD), Immersive VR spaces such as CAVEs and other immersive displays, and cluster solutions.
DesignWorks VR builds on NVIDIA’s existing GameWorks VR SDK for game developers, with improved support for OpenGL and features critical for professional VR applications.
With DesignWorks, VR developers can push the limits to create fully immersive and interactive experiences.
VR for Product Design
The first automotive company to use VR to create vehicles, Ford Motor Company, is in NVIDIA’s booth (#500) showing how they’ve made VR central to automotive development over the last few years.
Ford’s team of globally dispersed engineers and designers work in an ultra high-definition, virtual reality space. It helps them provide simultaneous input on digital prototypes, before building physical prototypes.
Created with Autodesk VRED 3D visualization software, Ford’s digital models run on two high end Quadro M6000 graphics cards. Automotive designers and engineers can strap on an Oculus headset and examine the entire exterior and interior of a car design.
The interactive digital prototype lets designers drill down into the photorealistic details. So they can see how each particular element looks, such as the texture of the dashboard or upholstery. Or they can check the positioning or shape of individual design elements, such as lighting size and brightness. By using new tools within DesignWorks VR, Ford and Autodesk realized substantial performance improvements to make the demo smooth and interactive.
VR for Cinema
Filmmakers are excited about interactive cinematic VR, too. We have a great example of what’s possible in our booth where you’ll be able to try on the latest Crescent Bay prototype headset from Oculus and step inside Thief in the Shadows.
Created by Weta Digital and Epic Games, this fully immersive experience, set in the Lord of the Rings universe, lets viewers take on the role of a hobbit prowling for treasure in a dragon’s lair. It’s a visceral experience. You’ll have to physically turn around and crane your neck to be able to take everything in.
It’s all powered by the NVIDIA Quadro M6000 which makes for a silky smooth experience. You may even flinch when standing face to face with the demo’s fire breathing dragon.
If you’re at SIGGRAPH, you can also stop by to see the NVIDIA Best of GTC Theater for talks on how companies like Audi and Videostich are working with VR in design. The full schedule is here: http://www.nvidia.com/object/siggraph2015.html
Source: NVIDIA