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Tagged With: cg animation

FMX VFXWorld

WATCH: Clint Reagan Talks ‘Logan’ Previs and More at FMX 2017

By Dan Sarto | Tuesday, July 25, 2017 at 4:00pm

The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology. 

 

FMX VFXWorld

WATCH: Christian Manz Talks ‘Fantastic Beasts and Where to Find Them’ VFX at FMX 2017

By Dan Sarto | Tuesday, July 18, 2017 at 6:29pm

The veteran Framestore VFX supervisor talks about previs, virtual production and visual development on the first cinematic installment about the magical creatures of J. K. Rowling’s ‘Harry Potter’ universe.

 

FMX VFXWorld

WATCH: Scott Stokdyk Talks ‘Valerian and the City of a Thousand Planets’ at FMX 2017

By Dan Sarto | Wednesday, July 12, 2017 at 8:07am

The overall VFX supervisor on Luc Besson’s upcoming epic sci-fi adventure discusses the film's challenges and his relationship with the director going back 20 years to 'The Fifth Element.' 

Studio 100 Media Headline News

Studio 100 Media’s ‘The Wild Adventures of Blinky Bill’ to Air on Nat Geo Kids in LATAM

The 52 x 12’ CGI-animated series starring a cheeky koala starts on the newly launched platform after distributor Comarex brokered the pay-TV deal with National Geographic, and the series is produced by Flying Bark Productions in association with Telegael Teoranta (Ireland) and Giant Wheel (India).

Star Wars Headline News

The Ghost Crew Collides with Destiny in ‘Star Wars Rebels: Complete Season Three’

‘Rebels’ action brings heroic characters and compelling villains closer to the stories of ‘Rogue One’ and the original ‘Star Wars’ trilogy, available on Blu-ray and DVD August 29th.

FMX Blogs

WATCH: Co-Founder Peter Lord Shares 40 Years of Aardman’s Animation Excellence and More at FMX 2017

By Dan Sarto | Wednesday, June 28, 2017 at 3:34pm

The veteran producer talks about creating some of the world’s funniest, most popular and endearing animated films, TV series, shorts and commercials as well as new challenges like storytelling in VR.

Previs VFXWorld

The Third Floor Returns to its Groots on ‘Guardians of the Galaxy Vol. 2’

Supervisor James Baker leads the studio’s previs, techvis and postvis efforts on their second ‘Guardians’ and 11th Marvel film collaboration.

Feature Film VFX VFXWorld

Method Studios Returns to the Marvel Universe for ‘Guardians of the Galaxy Vol. 2’

Vancouver and Los Angeles facilities deliver 550 VFX shots for the latest Marvel blockbuster, including key CG character sequences with Rocket and Baby Groot, large-scale destruction and spaceship crashes, environment design, and more.

Feature Film VFX VFXWorld

Weta Digital Confronts the Monstrous Ego of ‘Guardians of the Galaxy Vol. 2’

The New Zealand studio tackles 600 shots including the Final Battle, Ego, Rocket, Baby Groot and a host of explosions in Marvel’s latest sci-fi action adventure.

FMX Blogs

WATCH: Co-Founder David Sproxton Shares 40 Years of Aardman’s Animation Excellence and More at FMX 2017

By Dan Sarto | Friday, May 26, 2017 at 3:38pm

The veteran producer talks about creating some of the world’s funniest, most popular and endearing animated films, TV series, shorts and commercials as well as new challenges like storytelling in VR. 

FMX Blogs

WATCH: Weta’s Guy Williams Talks Marvel’s ‘Guardians of the Galaxy Vol. 2’ at FMX 2017

By Dan Sarto | Thursday, May 18, 2017 at 4:44pm

The Weta Digital VFX supervisor discusses his work on director James Gunn’s latest MCU superhero franchise hit. 

FMX Blogs

WATCH: Weta’s Martin Hill Talks ‘Valerian and the City of a Thousand Planets’ at FMX 2017

By Dan Sarto | Tuesday, May 16, 2017 at 3:15pm

The Weta Digital VFX supervisor discusses his work on Luc Besson’s upcoming epic sci-fi adventure.

FMX Blogs

WATCH: ILM’s John Knoll Talks ‘Rogue One: A Star Wars Story’ Development and More at FMX 2017

By Dan Sarto | Friday, May 12, 2017 at 11:21am

Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’

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