Category: Previs/Postvis/Visualization

Technology ANIMATIONWorld

Autodesk Reveals New Artist Tools and Workflows at AU 2024

At this year's Autodesk Univerisity, with the help of Mikros Animation, Digital Fish, and Wonder Studio, the tech giant demonstrated a slew of program feature updates and improvements across its product lineup, all designed to increase creative productivity and lower barriers for great storytelling.

No Screaming in Space Please VFXWorld

From Miniatures to Machine Learning: Crafting the VFX of ‘Alien: Romulus’

Focusing on seamless integration of cutting-edge VFX with analog craftsmanship that included stop-motion, animatronics, and models, Oscar-winning VFX supervisor Eric Barba helped director Fede Alvarez ramp up the terror and suspense in his haunting deep space saga.

The Proof is in the Great Work Headline News

Proof Shares ‘Something in the Water’ Previs Reel

By Dan Sarto | Thursday, December 19, 2024 at 2:12pm

The leading visualization studio’s work involved animating and editing a number of sequences, including a boat crash and shark chase, for the StudioCanal film about a group of friends who meet up for a wedding in the Caribbean and become stranded at sea after their boat sinks.

Oh Wilbur! VFXWorld

It’s Much More Than Horseplay for DNEG on ‘Venom: The Last Dance’ VFX

By Trevor Hogg | Wednesday, December 18, 2024 at 1:51pm

The leading creative studio delivers 500 shots across 11 sequences on the final film of the Marvel and Sony ‘Venom’ trilogy, including a Symbiote dance sequence, a battle atop an airplane, and the first non-human takeover… of a horse.

The Increasing Need for Entertainment Content ANIMATIONWorld

Helping Artists and Studios Deliver in an Increasingly Competitive M&E Landscape

By Dan Sarto | Thursday, December 12, 2024 at 4:26pm

For Rob Hoffman, Lenovo’s Senior Worldwide Manager for Media & Entertainment Vertical, insatiable consumer appetite for new experiences across film, TV, games and interactive experiences, in greater quantity with increasing fidelity, means, the future of entertainment content development continues to look strong.  

Professional Animation Tools Even Beginners Can Master VFXWorld

VFX Studio Filmworks/FX Transforms Virtual Production with iClone & Unreal

Led by industry veteran Ken Locsmandi, the boutique visual effects company has been revolutionizing filmmaking through its virtual production pipeline that uses iClone and Unreal Engine to produce high quality, cost-effective animation.

Heading to Stuttgart Headline News

FMX Drops 2025 Conference Trailer

Created by Samuel Lewek and his team at the Filmakademie Baden-Württemberg, ‘Dancing in Norms’ reflects the upcoming event’s ‘Rhythm of Change’ theme; ‘House of the Dragon’ Season 2 is first confirmed presentation.

Celebrate Everything VFX Headline News

World VFX Day 2024 Speakers Revealed

The upcoming free livestream event features a lengthy lineup of worldwide VFX talent, allowing viewers to interact with speakers via live chat, ask questions, win prizes, and more, on December 6 and 8.

Arakis Beckons VFXWorld

Paul Lambert Returns to Arrakis for ‘Dune: Part Two’ VFX

The Oscar-winning VFX supervisor once again teams up with filmmaker Denis Villeneuve for the second of three adaptations of Frank Herbert’s seminal sci-fi tome, shooting practical wherever possible to capture the right desert light, shadow and tone.

Heading to Stuttgart Headline News

FMX 2025 Shares First Program Updates

Paul Debevic named chair of the 4-day conference on animation, VFX, interactive and immersive, which runs May 6-9, 2025 in Stuttgart.

Pals Forever… Not! ANIMATIONWorld

Christopher Batty Talks the Cinematography of ‘Transformers One’

By Dan Sarto | Thursday, November 14, 2024 at 12:36pm

From the innovative use of mocap for fast prototyping with virtual story reels to choosing the right cameras to ensure a proper sense of scale on massive sets and environments, the cinematographer discusses how he handled layout and composition on Josh Cooley and Paramount’s 3DCG origin story of how two best friends became the sworn enemies Optimus Prime and Megatron.

It’s Unreal Headline News

Unreal Engine 5.5 Now Available

Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.

Technology Headline News

Chaos Releases V-Ray 7 for 3ds Max

New Gaussian Splat support lets users quickly create 3D environments from photos or videos; 20+ new features and improvements range from creative scatter options to firefly removal.

The Third Coming VFXWorld

Framestore Serves Big Plate of Spaghettification for ‘Deadpool & Wolverine’

From previs, techvis, and postvis to a 5,000-frame street fight ‘oner,’ 3rd act Time Ripper disintegration, and our villain’s hand rummaging around a person’s head – think pinkie out the nose – VFX supervisor Matt Twyford, senior visualisation supervisor Kaya Jabar, and their teams delivered some of the most impressive visual effects seen of late on Shawn Levy’s hilarious and bloody new Marvel blockbuster.

Business Headline News

Increase in UK VFX Tax Incentive Confirmed

According to the Chancellor of the Exchequer, beginning January 1, the tax incentive will attract a net rebate of 29.25%; claims for the rebate can be made from April 1.

It’s Tough Being a Demigod VFXWorld

Building the World of ‘Percy Jackson and the Olympians’

From the Minotaur and the Chimera to the Underworld and the pit of Tartarus, Senior VFX Supervisor Erik Henry talks about what it took to create the mythological universe for the hit Disney+ series, now streaming.

R.L Returns! VFXWorld

The Many Challenges of Bringing ‘Goosebumps’ to Life

Senior VFX Supervisor Lawren Bancroft-Wilson talks about the panoply of creative forces that came together to produce realistic visuals for the Disney+ and Hulu series that’s based on R.L. Stine’s famous young adult horror novels.

Different Day Different Doomsday VFXWorld

It’s All About the Viscosity in FOLKS’ ‘The Umbrella Academy’ Season 4 VFX

By Dan Sarto | Wednesday, October 23, 2024 at 3:52pm

The visual effects studio goes massive – and monstrous - with ‘The Blob,’ a bulbous, pustulous creature that threatens the very existence of humanity, on the final season of Netflix’s hit action comedy about a dysfunctional family of former child superheroes who must reunite to save the world; all seasons are now streaming.

Business Headline News

Realtime Launches Virtual Production Division

Annie Shaw to head the BAFTA-nominated VFX studio’s new arm, whose new virtual production tool supports film and TV productions, production companies, and game developers.

The Road to Turin ANIMATIONWorld

VIEW 2024: Celebrating 25 Years of Excellence

By Dan Sarto | Friday, October 11, 2024 at 1:13pm

Dr. Maria Elena Gutierrez’s annual ‘must attend’ confab in Turin, Italy has been bringing the industry together for a quarter century, an event where top professionals from across animation, VFX, and games share their latest achievements and future plans… whether in front of an eager audience or a gleaming white bowl of pumpkin risotto; this year’s celebration of all things animated runs next week, October 14-19.

On the Road to Tokyo Headline News

SIGGRAPH Asia 2024 Announces 3 Keynote Speakers

Miyake Design Studio’s Yoshiyuki Miyamae, Sony Group’s Hiraoki Kitano, and WIA VP, Oscar-nominated producer Jinko Gotoh will each offer their unique insights into ground-breaking areas in computer graphics and interactive techniques; conference runs December 3-6 in Tokyo, Japan.

The Road to Turin Headline News

VIEW 2024 Reveals Expansive Full Conference Lineup

Jonathan Nolan, Fede Alvarez, Kelsey Mann, and Chris Sanders are just a few of the top speakers who’ll be attending as the English-speaking event celebrates its 25th anniversary, bringing together industry professionals, students, and enthusiasts in a celebration of the latest achievements in animation, VFX, and games; the event runs October 14-19 in the beautiful baroque city of Turin, Italy.

All Must Choose VFXWorld

Wētā FX Delivers the Dragons - and More - for HBO’s ‘House of the Dragon’

VFX Supervisor Wayne Stables talks about how he and his team helped manifest a slew of dragons – without getting toasted – for HBO’s ‘Game of Thrones’ prequel.

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