FMX Drops 2025 Conference Trailer
Created by Samuel Lewek and his team at the Filmakademie Baden-Württemberg, ‘Dancing in Norms’ reflects the upcoming event’s ‘Rhythm of Change’ theme; ‘House of the Dragon’ Season 2 is first confirmed presentation.
Created by Samuel Lewek and his team at the Filmakademie Baden-Württemberg, ‘Dancing in Norms’ reflects the upcoming event’s ‘Rhythm of Change’ theme; ‘House of the Dragon’ Season 2 is first confirmed presentation.
The two companies will co-own and co-develop the property’s multi-platform universe, based on the original NFT collection of 1,600 handcrafted 3D characters designed by Morgana Studios.
Paul Debevic named chair of the 4-day conference on animation, VFX, interactive and immersive, which runs May 6-9, 2025 in Stuttgart.
Latest update features major enhancements to animation authoring, rendering, virtual production, mobile game development, and developer iteration toolsets.
The series builds on the recently launched Web3 video game ‘Space Nation Online’ and animated shorts featuring the game character Zoey, which were executive-produced by Emmerich and Marco Weber, with creative direction by Martin Weisz.
Dr. Maria Elena Gutierrez’s annual ‘must attend’ confab in Turin, Italy has been bringing the industry together for a quarter century, an event where top professionals from across animation, VFX, and games share their latest achievements and future plans… whether in front of an eager audience or a gleaming white bowl of pumpkin risotto; this year’s celebration of all things animated runs next week, October 14-19.
Jonathan Nolan, Fede Alvarez, Kelsey Mann, and Chris Sanders are just a few of the top speakers who’ll be attending as the English-speaking event celebrates its 25th anniversary, bringing together industry professionals, students, and enthusiasts in a celebration of the latest achievements in animation, VFX, and games; the event runs October 14-19 in the beautiful baroque city of Turin, Italy.
Most notably, the submission deadline has been moved up to October 31; the submission cost remains the same at $460.00 per entry.
The world’s largest entertainment content market returns to Cannes October 21 – 24.
The creature FX designer will present ‘Practical Character Effects and Why They Still Matter’ at Italy’s premier animation and VFX event running October 14-19 in the beautiful baroque city of Turin.
The VFX supervisor shares the digital magic that helped bring together two of the world’s most popular superheroes at Italy’s premier animation and visual effects event that runs October 14-19 in the beautiful baroque city of Turin.
Save the date - FMX 2025 will run May 6-9, 2025; free content from this year’s conference is now available to stream, kicking off with ‘AI is now at the Gates of VFX and Animation’ panel.
The festival, a meeting place for industry professionals and the public alike, the 22nd edition of the annual event returns to the Swiss town of Baden September 3-8.
The 35th edition of the pitching and co-production forum returns to Toulouse, providing producers the opportunity to pitch their projects to broadcasters, investors, and other potential partners from 40 countries.
The 3-day event returns to Pasadena to celebrate the best in live-action, animation, illustration, and gaming with panels, programs, and demos featuring industry leading artists, creators, and studios; the event runs October 25-27.
The premier conference and exhibition on computer graphics and interactive techniques returns to Denver, home of the event’s inaugural 1974 edition, running July 28 – August 1.
Confirmed in-person speakers include Emmy Award-winning director Shannon Tindle with ‘Ultraman: Rising,’ Oscar-winning VFX supervisor Paul Lambert, and ILM Senior VP and CCO Rob Bredow; Italy’s premier animation and VFX event runs October 14-19 in the beautiful baroque city of Turin.
Kelsey Mann and Josh Cooley will present their upcoming animated features in-person at the special, 25th Anniversary Edition of the conference that’s taking place October 14-19, 2024, in Turin, Italy.
New company boasts a portfolio of 400 copyrights and more than 140 trademarks, combining dynamic characters and storylines with a market strategy that includes web series video content, AI-powered toys, animated and live-action feature movies, and seamlessly accessible augmented reality experiences.
The 51st annual conference, focusing on computer graphics, interactive techniques and technical innovation, returns to its origins in Denver, Colorado, running July 28 – August 1.
Attendees can explore the sound design of ‘Dune Part 2,’ the visual effects of ‘Avatar: The Last Airbender,’ and the invisible VFX of Ridley Scott's ‘Napoleon;’ 4-day event kicks off in Stuttgart on April 23, 2024.
Attendees can explore the stylistic design choices behind ‘Kung Fu Panda 4’ and gain insight into artistic and technological innovations developed for ‘Ghostbusters: Frozen Empire;’ 4-day event kicks off in Stuttgart on April 23, 2024.
4-day event kicks off in Stuttgart on April 23, 2024; new program confirmations include ‘The Power of Collaboration’ a discussion of Global Inclusion, Community, and Connection and Feature VFX: A look behind the scenes of ‘The Creator;’ tickets are now on sale
New confirmations include a look at Yorgos Lanthimos’ ‘Poor Things’ VFX, and the crafting of animated features ‘Nimona’ and ‘Leo;’ 4-day conference returns in person April 23-26, and on demand April 27-May 31.
Italy’s premiere animation and visual effects event will run in-person October 14-19 in Torino, Italy featuring a program of talks, presentations, workshops, and masterclasses presented by a stellar lineup of top industry professionals.