One of Us Details its Extraterrestrial VFX From ‘The Man Who Fell to Earth’
The studio’s team shares how it created the Showtime sci-fi series’ stunning space bound shots, alien skin suit technology, and deformed faces.
The studio’s team shares how it created the Showtime sci-fi series’ stunning space bound shots, alien skin suit technology, and deformed faces.
New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.
Tasked with recreating the late Harold Ramis in ‘Ghost Busters: Afterlife,’ the VFX studio referenced earlier movies, concept art, and libraries of skin maps and photos, to deliver a digital character that was satisfying to both audiences and the actor’s family.
Leading visual effects studio delivers 217 shots across 11 sequences in the DC thriller’s action-packed third act, including the destruction of seven dams and subsequent tsunami that engulfs Gotham Square Gardens.
VFX supervisor Brian Kubovcik discusses his team’s work creating the devastated urban landscape of various famed New York locations, such as Chinatown and The Manhattan Bridge, in the new HBO Max miniseries, based on Brian Wood’s Vertigo comic series.
VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.
Visual effects house produces 494 shots across 10 episodes on Season 2 of the Hulu comedy, helping to visualize Kat Dennings’ wild imagination and insecurities, a Disney 2D animated fairy tale parody, and of course… the Cat Lady.
For the 14th consecutive year, each Academy Award nominee for the Best Visual Effects used NVIDIA technologies.
Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.
Studio delivers 443 shots, including 3rd act mayhem involving a high-octane motorcycle chase, an explosive helicopter encounter, and human torpedoes dropping from San Francisco high-rises, in the highly anticipated fourth ‘The Matrix’ franchise installment.
Leading visual effects studio delivers 233 shots across 12 sequences, including the action-packed battle through Camden between the deviant Kro and Eternals Sersei and Sprite, turning a double decker bus into rose petals, and extensive cosmic FX work including suns, big bang explosions, and supernovas, on Marvel’s latest MCU adventure.
The leading VFX studio delivers 552 visual effects shots on Oscar-winning director Chloé Zhao’s MCU Phase 4 adventure, including the 3rd act beach fight scenes and planet-sized Celestial Tiamut.
Leading visual effects studio delivered 89 digital environments, 87 gameplay shots, and 347 VFX shots on Shawn Levy’s comedy adventure starring Ryan Reynolds as a bank teller who discovers he’s a background player in an open-world video game.
Visual Effects studio produces 527 shots on Peter Thorwarth’s harrowing tale of an airplane hijacking gone astray because of one passenger with an unnatural thirst for blood.
The storied visual effects studio delivers 800 shots, tackling the high-octane opening small plane escape scenes, a Budapest shoot-out and car chase across the city, and the widows fight in villain Dreykov’s flying HQ, in Marvel Studios’ most recent MCU action-thriller.
For VFX supervisor Rob Delicata, a much darker new season narrative meant more dramatic visual effects were needed to drive Alfred Pennyworth’s ongoing story of an alternate 60’s London embroiled in a devastating civil war.
Visual effects supervisor Charlie Tait explains the studio’s death-defying Episode 1 aerial chase and mid-air fight sequences in Marvel Studios and Disney+’s action-packed six-episode MCU outing.
The Academy Award-winning computer graphics pioneer joins streamer’s Data Science and Engineering team to oversee new technology development across VFX, virtual production, and animation production.
Overall VFX supervisor Jake Braver, with the help of ILM VFX supervisor Laurent Hugueniot, delivers 2,800 VFX shots depicting a world decimated by plague and a city ruled by supernatural evil, in the 9-part series from CBS Television Studios now streaming on Paramount+.
Led by VFX supervisor Bryan Hirota, studio delivers 1,000 visual effects shots across 22 sequences, from Steppenwolf’s complete redo to the Flash’s epic time reversal.
Leading VFX studio delivers 430 shots on HBO Max’s long-awaited DC feature redo, picking up where they left off in 2017 on Cyborg, Wonder Woman, and the Flash sequences.
Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.
Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.
New system combines proprietary technology with machine learning; performance is realized without animation rigs, creating a realistic animated digital double ready for in-engine use.
VFX supervisor Goran Backman details the studio’s creature and environment work on Jon Favreau, Lucasfilm and Disney+’s VES and Emmy Award-winning hit space-adventure series.