Fabric Software Introduces ‘Blocks’ with Fabric Engine 2.3 at SIGGRAPH 2016
Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.
Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.
Fabric Engine user group meeting to be held July 26; joint presentation with Oculus Story Studio at DigiPro demonstrating how characters rigged with Fabric can add realism to VR experiences within Epic’s Unreal Engine takes place July 23.
New update to cross-platform, open-source rigging framework features an easy-to-use biped workflow and enables portable rigs across applications.
Updates to virtual reality and visualization tools extend live authoring and editing within the virtual environment to CAD pipelines.
The Psyop team uses Fabric Engine to digitally knit a bunch of realistic sweaters in time for the holiday season.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
MPC Film heads to SIGGRAPH 2015 to present crowd, fur, digi-doubles and destruction technology, presenting the company’s visual effects work on movies including ‘Terminator Genisys,’ ‘Exodus: Gods and Kings,’ ‘X-Men: Days of Future Past’ and ‘Cinderella.’
Company behind development framework Fabric Engine announces multi-year, multi-site deals with Double Negative, Psyop and Blur Studio.
High-performance tool and app creation framework get funds for future development; former Senior Autodesk VP Marc Petit now Chairman of the Board.
MPC purchases a global site license of Fabric Engine, tapping Fabric Splice to build next-generation tools that fully leverage modern hardware.