Weta Digital Launches Weta Animated Original Content Business
Fulfilling Peter Jackson and Fran Walsh’s long-time dream, leading VFX studio will for the first begin producing original animated feature and episodic content.
Fulfilling Peter Jackson and Fran Walsh’s long-time dream, leading VFX studio will for the first begin producing original animated feature and episodic content.
Children’s entertainment studio promotes from within to develop wider audience appeal, positioning it for long-term growth.
VFX supervisor Pablo Helman discusses the sophisticated digital de-aging process, sans markers, used to depict Robert De Niro, Joe Pesci and Al Pacino over a four-decade span.
Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.
With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
Billionaire philanthropist and entrepreneur, Facebook’s first president, partners with VFX pioneer to help fund studio’s growth.
Studio looking for animation talent proficient in Motion Builder and Faceware pipeline procedures for immediate project work at their Marina Del Rey facility.
New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.
Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances.
Veteran actor, known for performance capture innovation in roles such as the digital characters Gollum and Caesar, is chosen to direct Sony Pictures’ upcoming ‘Venom’ sequel, set for October 2020 release.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.
The studio revisits and revamps Hulk, Marvel’s smash-‘em-up, fan-favorite digital character they first brought to the screen back in 2003.
With a 'snap,' Weta Digital helps brings closure to both Josh Brolin’s seemingly unstoppable villain and the foundational storyline from the MCU’s first 10 years.
VFX supervisor Chris White shares how New Zealand’s visual effects masters leveraged a decade of ‘Planet of the Apes’ digital character excellence for Netflix’s dysfunctional superhero family adventure series.
Adobe After Effects and Photoshop, the Medusa Performance Capture System, and -- for the first time -- Maxon Cinema 4D among nine scientific & technical achievements to be honored at this year’s annual presentation.
James Cameron and Robert Rodriguez’s long-awaited epic sci-fi thriller opens in theaters February 14.
Watch famed actor and first-time director Andy Serkis, Christian Bale and Benedict Cumberbatch don performance capture gear to recreate Rudyard Kipling’s famous tale of a young boy caught between the world of man and jungle.
Curtis Clark to receive John A. Bonner Award at the Academy’s annual Scientific and Technical Awards presentation on Saturday, February 9.
20th Century Fox will release James Cameron and Robert Rodriguez’s highly-anticipated, action-packed sci-fi thriller this coming February 14.
VFX veteran leads 75-artist team, using state-of-the-art virtual production technology, to tell the story of an android’s battle against a gang of robots.
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.