Kite & Lightening Adapts to Lockdown with Remote Multi-Person Mocap
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
CEO Chris Ferriter, in an open letter, announces that for the past three weeks, the studio has been successfully operating with a 100% remote workforce