Academy Software Foundation Launches OpenPBR MaterialX Subproject
The new open source shading model succeeds Autodesk Standard Surface and Adobe Standard Material; Open Source Days ‘23 event kicks off August 6.
The new open source shading model succeeds Autodesk Standard Surface and Adobe Standard Material; Open Source Days ‘23 event kicks off August 6.
Previously announced at SIGGRAPH 2022, the production renderer is now available, in an industry standard CMake environment, complete with a new documentation website, restructured libraries, reduced dependencies, and referenced open source packages.
The founder of EDSTUDIOS shared his holiday-themed short ‘The Great Candy Inquisition,’ all completed in NVIDIA Omniverse Create App.
Capping its GTC announcements, the tech giant unveils new model that using only 2D images, generates 3D shapes - with high-fidelity textures and complex geometric details - to easily populate virtual worlds with a diverse array of 3D buildings, vehicles, and characters, in the most popular software app formats.
Version 2.0 rewrite of cloud-hosted rendering platform provides faster job startup, increased scalability and up to 48,000 CPU render cores.
Developer of industry leading animation software Cinema 4D acquires powerful and flexible GPU-accelerated renderer.
DreamWorks Animation’s director of research and development, Robert Knaack, head of lighting Pablo Valle, and visual effects supervisor Dave Walvoord detail how the studio’s proprietary rendering tool helped power the breathtaking visuals in the culmination of the ‘How To Train Your Dragon’ franchise.
Production studio explores different animation styles with the help of V-Ray renderer for new anthology series now on Netflix.
Faster interactive rendering, improved displacement, and new AI denoising bring even more power to artist-friendly renderer.
New release of Academy Award-winning rendering software includes new Cell Noise shader, multi-threaded Adaptive Subdivision, Texture Baking, and deeper integration with Cryptomatte.
Weta Digital and Digital Domain transform Josh Brolin’s motion capture performance into a believable and imposing CG adversary.
Market leading architectural visualization rendering companies join forces; joint development already in process.
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31, 2017.
Major new update includes improved performance and new shaders; Autodesk bundles Arnold 5 with 3ds Max 2018, replacing Mental Ray.
Render OpenVDB simulations directly in Foundry’s industry-leading compositor; deep volumes now supported.
PipelineFX’s industry-leading render management software and new pay-per-minute licensing policy gives the international animation powerhouse an edge in today’s competitive broadcast market.
Beginning November 30, CG artists using Autodesk Maya can tap NVIDIA’s GPU-accelerated renderer, mental ray, directly within Maya for free.
Walt Disney Animation Studios releases a detailed breakdown of its new in-house production rendering software used on ‘Big Hero 6’ and the forthcoming ‘Zootopia.’