Academy Software Foundation Launches OpenPBR MaterialX Subproject

The new open source shading model succeeds Autodesk Standard Surface and Adobe Standard Material; Open Source Days ‘23 event kicks off August 6.

Academy Software Foundation announced OpenPBR (Open Physically Based Rendering) as a new subproject of MaterialX. Developed by Autodesk and Adobe, the new open source shading model succeeds Autodesk Standard Surface and Adobe Standard Material. Both Autodesk and Adobe will focus their efforts on OpenPBR moving forward.

At launch, there is a reference implementation of OpenPBR integrated within MaterialX, meaning that anything that already supports MaterialX will automatically support OpenPBR, with no need for teams to build their own implementations.

MaterialX enables artists to describe materials in a common, networked form, providing assets with a consistent look across renderers and platforms. OpenPBR builds upon that by providing a description of how an artist will interface with the physical properties of the surface they’re creating, giving artists a more specific interface to work within, and the ability to transfer data back and forth between assets with minimal conversion needed.

Visit the Academy Software Foundation blog for more information.

Academy Software Foundation’s Open Source Day ’23 kicks off August 6 – learn more here.

Source: Academy Software Foundation

Debbie Diamond Sarto's picture

Debbie Diamond Sarto is news editor at Animation World Network.