Epic Games Releases New MetaHuman Animator Feature Set
Latest version of the fast and easy digital human pipeline brings high-fidelity performance capture to MetaHumans.
Latest version of the fast and easy digital human pipeline brings high-fidelity performance capture to MetaHumans.
Teams led by Casey Pyke and Ryan McCoy produced previs – and some postvis – on key scenes involving the Ballroom Dance, an Octopus chase, a Garbage Truck chase, and the big third act dreams chase, on Francis Lawrence’s adaptation of Winsor McCay’s famous comic strip, now streaming on Netflix.
The leading VFX studio delivers plane crashes, house fires, and a cave with 500-year-old gold treasure, in the latest season of Netflix’s action-adventure mystery teen drama about two warring clans in North Carolina’s famous barrier islands.
The visual effects studio's team, led by VFX supervisor João Sita and animation supervisor Fernando Herrera, delivered 200 shots that featured a bed that walks and floats, an animated stuffie named Pig, and a massive flying Canadian goose, on the fantasy adventure now streaming on Netflix.
The VFX supervisor shares his studio’s fun, old-school visual effects work on Elizabeth Banks’ horror comedy based on the true story of a black bear, sometimes known as Pablo Escobear, who fatally ingested 75 pounds of cocaine dropped by smugglers in the Tennessee wilderness in 1985.
The Oscar, VES, and Annie Award-winning film, the third highest-grossing movie of all time, arrives March 28 on all major digital retailers, including Prime Video, Apple TV, Vudu, and Movies Anywhere, and will include over three hours of never-before-seen bonus content featuring the filmmakers, cast, and crew.
Studio collaborates with Sky Creative from pre-production through shoot and VFX to create an adrenaline-fueled spot to celebrate the start of the 2023 racing season.
Leading visual effects studio delivers 420 shots, including a massive, sinister 3D snake, on Florian Sigl’s feature film adaptation of Wolfgang Mozart’s 232-year-old opera, which hits U.S. theaters today, March 10, courtesy of Shout! Factory.
With an exclusive ‘Wishing Star Battle’ breakdown reel to help illustrate, the visual effects supervisor takes us behind the digital curtain, sharing lookdev mandates, design directives, and production realities on how our titular feline hero, as well as the Wolf, Perrito and other characters came to life, on the Oscar-nominated 3DCG animated feature.
The two-time VES Award-winning and four-time Oscar-nominated Senior Animation Supervisor discusses his team’s groundbreaking animation work on the record-shattering ‘Avatar’ sequel, now in theaters.
The Oscar-winning VFX studio, using Maya and Houdini, delivered 500 VFX shots, including the film’s finale filled with crowds of digi-doubles on the deck, the hull, and in the water around the futuristic Wakandan stealth ship.
Featuring 6 hours of curated training material covering VFX filmmaking, Compositing, Modeling, and After Effects Animation, the VFX Sampler is a superb introduction to the global education program’s comprehensive, degreed, and accredited visual effects instruction.
Producer Mark Swift talks about the development of DreamWorks Animation’s blockbuster adventure-comedy now in theaters, and why the long-awaited swashbuckling feline’s return is his favorite of all the films he’s worked on.
As part of tech giant’s CES Special Address, company announced Blender enhancements that include Omniverse Launcher and Audio2Face, Audio2Gesture, and Audio2Emotion — generative AI tools that enable instant 3D character animation.
Piera Varda explains how he and his team at Peru-based La Escena Virtual designed and produced their ambitious animated short, ‘The Within,’ after upgrading their workflow to integrate new real-time tools that enabled much greater creative control and artistic freedom.
Marvel Studios’ 5-episode collection of ‘I Am Groot’ animated shorts finds the mischievous toddler sprouting his childhood wings, produced through a close collaboration between director Kirsten Lepore and the VFX studio’s animation director, Raphael Pimentel; the series is now streaming on Disney+.
Joel Crawford, director of DreamWorks Animation’s latest adventure-comedy, talks about Kurosawa, Sergio Leone, and the making of his new film about the famous whiskered adventurer’s coming to grips with mortality, a brilliant, instant classic, now in theaters.
Creative studio Fabian&Fred harnessed Adobe Creative Cloud, Blender, and DaVinci Resolve, bolstered by GeForce RTX 3090 GPUs, creating an authentic reflection of a little girl’s fear and her discovery of the true meaning of bravery.
Visual effects supervisor Nikos Kalaitzidis discusses the studio’s work helping create incredible lightning effects for Dwayne Johnson’s titular Teth-Adam character, along with other powers, such as the zip effect, and an ‘electrocuted baddie,’ in the Warner Bros. DCEU action-adventure.
Wētā FX’s 4-time Oscar-winning Senior Visual Effects Supervisor discusses his collaboration with director James Cameron on the highly anticipated ‘Avatar’ sequel, now in theaters.
For Production Designer Nate Wragg, the daredevil feline star and supporting characters of DreamWorks Animation’s new 3DCG comedy adventure, launching today in theaters, sport more exciting, painterly looks that draw heavily from their illustrated origins.
The studio harnessed Maya and Houdini to deliver 500 visual effects shots, creating backgrounds for the film’s finale aboard a futuristic Wakandan stealth ship; with Houdini’s crowd tools, CG digi-doubles based on live-action footage of 20 stunt performers translated to 100s of warriors on deck, on the hull, and in the water.
It took P-H Dallaire and Benoit Therriault a decade to find the right partner – Rodeo FX – to produce their 3DCG animated short about a young boy and a chipper little bird who work in a dank, dark coal mine.
New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.
Tool that automates character physics in Maya gets update that includes click-and-drag interface, added physically based character posing, replacement rigs for interactive frame rates, and a multi-character asset library.