The Imaginarium Studios Announces New Hires
Leading mocap and performance capture company names Alex Hill business development manager for gaming, Dan Baybutt post-production supervisor, and Lucy Pennington operations managers.
Leading mocap and performance capture company names Alex Hill business development manager for gaming, Dan Baybutt post-production supervisor, and Lucy Pennington operations managers.
The new update introduces Procedural Content Generation tools and a Substrate shading system providing artists with new real-time functionality – both showcased in March at GDC’s Electric Dreams real-time demo; also announced Unreal Fest 2023 coming to New Orleans in October.
Company’s new technology gives the power of UE to anyone – without training; release comes as Bryan Breckenridge, Head of Impact for Snyk, is elected to the company’s Board of Directors.
Investment firm and Unreal Engine creator become stakeholders in extended reality technology company; partnerships will accelerate growth, with focus on international expansion, continued innovation, and enhanced support and product offerings for its customers.
Global growth triggers L.A. staffing shift; VP of production, Johnny Fisk, takes new active role in global business development group.
The VFX house welcomes Craig Wentworth as VFX supervisor, Patricia Binga as animation supervisor, and Adam Harrison as VFX producer; recent Epic MegaGrant helps continued development of innovations in LED technology for virtual production and filmmaking.
Enhancements to the cross-platform virtual production software include camera tracking advancements, live motion-capture support, flexible licensing, and other features to help better meet the needs of independents and teams working in-studio or remotely.