How ILM Blended Practical and Digital Effects for ‘Jurassic World: Fallen Kingdom’
Industrial Light & Magic animation supervisor Jance Rubinchik describes the joys of playing with dinosaurs for ‘Jurassic World: Fallen Kingdom.’
Industrial Light & Magic animation supervisor Jance Rubinchik describes the joys of playing with dinosaurs for ‘Jurassic World: Fallen Kingdom.’
From in-camera effects to the latest virtual production techniques, Industrial Light and Magic’s newly appointed head rounds up more than 1,800 VFX shots for the Star Wars stand-alone anthology space western.
Complementing the 12-foot tall purple villain created by Weta Digital for action-packed fight sequences, Digital Domain employs proprietary tool Masquerade using new machine-learning algorithms to deliver emotive performances from the CG character.
Senior VFX supervisor Tim Ledbury details previs, production and post for Anderson’s second stop-motion animated feature.
Industrial Light & Magic Artists creates the virtual reality world the OASIS for director Steven Spielberg’s mind-bending joyride.
Group of 20 nominees draws on two decades of experience and technological advances, delivering shots that were previously unimaginable.
Weta artists apply their craft to move a static car, light a city at night, and create other effects for the final film in the Maze Runner franchise.
From preproduction through postproduction, design supervisor Kevin Jenkins helps safeguard the visual language of the Star Wars universe for the eighth episode in the iconic franchise.
Led by VFX supervisor Dennis Berardi, Toronto-based VFX house Mr. X helps director Guillermo del Toro craft his cinematic vision.
Industrial Light & Magic VFX supervisor Ben Snow details the range of destruction and fiery visual effects created for the Paramount feature starring Jennifer Lawrence and Javier Bardem.
The five-time Oscar winning visual effects supervisor reflects on his career at Sony Pictures Imageworks.
The five-time Oscar winning visual effects supervisor reflects on his career at Sony Pictures Imageworks.
Steve Sullivan, director of R&D at Industrial Light & Magic, tells Barbara Robertson about the new interactive previs system ILM is developing.
Barbara Robertson chats with visual effects supervisors from King Kong, The Chronicles of Narnia: The Lion, the Witch and the Wardrobe and War of the Worlds.
Barbara Robertson flies to Genzano, Italy, for the I Castelli Animati festival and says bravo to what she found there.
Corresponding with the months theme of digital acting and 3D environments, Barbara Robertson chatted with visual effects supervisor Jay Redd about his work on Sony Pictures Imageworks next performance capture feature, Monster House.
On the heels of last months opening of Lucasfilm Animation Singapore, Barbara Robertson discusses the operation and production plans with gm Christian Kubsch.
Barbara Robertson discovers how Worlds Away uses 3ds Max to animate the new IFC series, Hopeless Pictures.