SIGGRAPH Art, 2008 Style
This year, in keeping with the Evolve theme, SIGGRAPH has split its digital art gallery into two exhibits, and Eric Post explores how and why.
This year, in keeping with the Evolve theme, SIGGRAPH has split its digital art gallery into two exhibits, and Eric Post explores how and why.
Thomas J. McLean talks to X-Files VFX Supervisor Mat Beck about the challenges of snowfall with the new Frosty program.
This year's conference featured announcements from all the names in gaming; withanticipated titles from Capcom and Namco Bandai. Resident game enthusiast Peter Rizkallagives his round up of the recent L.A.-based event.
Tom McLean talks to noted vfx supervisors Eric Brevig, Dean Wright, Stefen Fangmeier, Colin Strause and Rpin Suwannath to find out how they made the leap to directing features.
Alain Bielik concludes his two-part report on The Dark Knight with Double Negative, Framestore and Buf.
Alain Bielik speaks with Double Negative about raising the vfx bar for The Dark Knight in the first of two parts.
In this month's edition of "The Digital Eye," Seth Rosenthal of Tweak Software discusses the significance of its first commercially available package, RV Playback.
Double Negative animator Jay Davis tells Ellen Wolff about the inner workings -- glowing cogs and all -- of Hellboy II's Golden Army.
J. Paul Peszko tells why it was an extremely challenging Journey to the Center of the Earth for the vfx studios.
Alain Bielik gets a full report from Double Negative about Hellboy II: The Golden Army, its largest character animation project to date.
Tara Bennett talks to Ken Hahn and Carey Villegas of Sony Imageworks about the unconventional yet satisfying demands of Hancock.
In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.
Vfx in animated features takes center stage this month on VFXWorld. So, let's open with a little quiz.
Eric Post takes us on a ride through some of the summer tools that are setting new standards for vfx excellence.
Tara Bennett asks VFX Supervisor Joe Bauer about reinventing Get Smart for the big screen and the 21st century.
In this month's edition of "The Digital Eye," Larry Mahoney describes a breakthrough in color-critical display technology, resulting from HP's collaboration with DreamWorks Animation.
Thomas J. McLean finds out what happened when ILM and CafeFX were enlisted to bring some gory effects to M. Night Shyamalan's first R-rated film, The Happening.
Bill Desowitz speaks with Jacquelyn Martino, the new SIGGRAPH 2008 chair, about the revamped 35th annual conference called "Evolve."