'Poser 7 Revealed': Create Morph Targets
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to use the Morphing Tool to create morph targets.
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to use the Morphing Tool to create morph targets.
J. Paul Peszko goes undercover with Ubisoft to report on the making of its first next-gen game, Assassin's Creed, which fuses technology, game design, theme and emotion.
Thomas J. McLean takes a peek under the hood of the hot new cinematics for Halo 3, Mass Effect, Hellgate: London and Tabula Rasa.
Tara DiLullo Bennett cuts to the chase about Battlestar Galactica: Razor with VFX Supervisor Gary Hutzel.
Bill Desowitz uncovers what new wrinkles Sony Pictures Imageworks came up with in conquering Beowulf, the new performance capture hybrid from Robert Zemeckis.
Janet Hetherington examines how videogames are becoming entrenched as new vehicles for extending franchises and creating a different kind of blockbuster.
VFX Designer Kevin Tod Haug chats with Tara DiLullo Bennett about the escalating challenges of creating imaginative effects on Mr. Magorium's Wonder Emporium while juggling the work of 10 vendors.
Peter Plantec digs deep into EA's plan to push the boundaries of games and make them more immersive and emotionally engaging like movies.
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to animate a walk cycle using the Walk Designer.
Alain Bielik goes behind-the-scenes of Fred Claus to uncover the fantastical secrets behind this latest Christmas movie.
In this months edition of The Digital Eye, A2M CTO Martin Walker describes how this Montreal-based videogame developer has upped its 3D artistry with a new workflow and pipeline.
In the latest excerpt of Poser 7 Revealed, Kelly L. Murdock describes how to use the Animation Palette interface to see all the keys at once for an entire scene.
Thomas J. McLean reports on vfx upgrades and improvements to Heroes, Smallville, CSI: Crime Scene Investigation and Stargate Atlantis.
J. Paul Peszko looks into the growing challenges facing visual effects houses when creating vfx for television.
Tara DiLullo Bennett surveys the diverse array of vfx in such new shows as Journeyman, Chuck, Pushing Daisies and The Sarah Connor Chronicles.
Tara DiLullo Bennett chats with VFX Supervisor Gary Hutzel about the fourth and final season of Battlestar Galactica and the challenges and opportunities of doing the vfx in-house.
In this month's edition of "The Digital Eye," digital artist Eric Hanson explains how his new xRez Studio is raising the industry bar for panoramic gigapixel photography.
MPC had numerous challenges to contend with on the more action-oriented Elizabeth: The Golden Age, and Alain Bielik reports on the results.
Ryan Lesser tests 3ds Max 2008 and finds great productivity improvements, particularly for those specializing in architectural design, previs and lighting/composition.
Fred Galpern tests Maya 2008 and discovers a significant change to Autodesk's approach to Maya development well worth the investment.
Bruce Shutan reports on how Beatles musical, Across the Universe, proved a psychedelic challenge for vfx artist Peter Crosman.
Dan Sarto reports back from eDIT 10: The Filmmaker's Festival in Frankfurt, where, despite the digital evolution, it still begins with story and character.