The Digital Eye: A New Year for VFX
In this months Digital Eye column, Scott E. Anderson looks at the current state of VFX, as it becomes more and more a part of the mainstream.
In this months Digital Eye column, Scott E. Anderson looks at the current state of VFX, as it becomes more and more a part of the mainstream.
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This months excerpt looks at using the virtual camera for The Diner project with the help of Fabien Barati and Zach Rosen.
Tara DiLullo follows up last years report on Battlestar Galactica with a look at the uniquely creative and chaotic method to the madness surrounding the much-anticipated second season.
Mary Ann Skweres discusses CGI vampires on BloodRayne with director Uwe Boll and vfx supervisor Doug Oddy.
Upon the sad news of Wendy Jackson Halls passing, Animation World Network collected the thoughts of the community in tribute to her career in animation.
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This months excerpt is the last on the Donut Tutorial and focuses on creating interactive textures.
Filmmakers are always raising the bar on what vfx artists need to create, especially in the area of photorealism. Janet Hetherington chats with professionals about the newest mandatory effect: global illumination.
ILM visual effects supervisor Scott Farrar discusses the challenges and complications of handling crowd scenes with lots of furry creatures in The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.
Alain Bielik chats with Bill Taylor and Syd Dutton of Illusion Arts about the invisible VFX for Casanova.
In the final installment of VFXWorlds exclusive production diaries, Jim Berney of Sony Pictures Imageworks chronicles the creation of more mythical CG characters, the Bombing of London and other environmental effects for The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. Includes a QuickTime clip!
Corresponding with the months theme of digital acting and 3D environments, Barbara Robertson chatted with visual effects supervisor Jay Redd about his work on Sony Pictures Imageworks next performance capture feature, Monster House.
Peter Plantec explores recent advances in facial animation and crowd simulation software to see how different forms of virtual acting are converging in vfx-driven works.
Mary Ann Skweres looks into the new tools that are empowering artists to create more lavish and realistic CG worlds.
Bill Desowitz continues his reporting on King Kong with Weta Digitals divide and conquer strategy for creating environments. QuickTime clips included!
In the third installment of VFXWorlds exclusive production diaries, visual effects supervisor Jim Berney of Sony Pictures Imageworks chronicles the creation of photoreal Mr. Beaver from early test through final animation for The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. Includes QuickTime clips!
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month's excerpt is a tutorial on creating an interactive path.
Bill Desowitz explores Wetas innovative work in building a CG Kong along with the dinos and other scary creatures on Skull Island. Includes QuickTime clips!
In this months Digital Eye column, Autodesks Tom Ohanian asks if there is such a thing as one-size-fits-all in todays accelerated production environment?
In the second installment of VFXWorlds exclusive production diaries, Rhythm & Hues Bill Westenhofer delves deeper into The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. Includes QuickTime movie clips!
Tara DiLullo talks with Academy Award nominated ILM visual effects supervisor Pablo Helman about winning the invisible visual effects war with their work on Jarhead.
Tara DiLullo gets pulled into SCI FI Channels The Triangle with Volker Engel and Marc Weigert of Uncharted Territory.
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This months excerpt is a tutorial on setting up a camera inside an interactive racetrack.
Alain Bielik talks with the visual effects artists behind Aeon Flux to find out how they handled turning the superhuman animated adventures of the title character into a live-action feature.
In the first installment of VFXWorlds exclusive production diaries, Rhythm & Hues Bill Westenhofer talks about R&D and principle photography on The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.
In the final part of his in-depth report on the fourth Harry Potter blockbuster, Alain Bielik discusses several of the eye-opening vfx performed by various companies.