FMX 2018 Sets ‘Creating Worlds’ Theme with Official Trailer
Event confirms Phil Tippett and Aardman’s David Sproxton as speakers at the annual conference set for April 24-27 in Stuttgart, Germany.
Event confirms Phil Tippett and Aardman’s David Sproxton as speakers at the annual conference set for April 24-27 in Stuttgart, Germany.
The Oscar-winning director details the exhausting and exacting oil painting on canvass stop-motion technique he used for his latest animated feature about Vincent van Gogh.
The studio’s human resources manager discusses recruiting challenges and goals as well as recommendations for young professionals looking for a job.
The Disney VP discusses a range of post-production challenges on the studio's feature animation musicals.
The previs supervisor discusses a wide-range of visualization work on HBO’s award-winning TV series, as well as her studio’s efforts on Disney’s live-action hit, ‘Beauty and the Beast.’
The veteran director and NFB filmmaker discusses story and design inspirations as well production and artistic challenges he faced during the making of his award-winning animated short film.
The veteran animation director discusses his experience at the helm of Sony Pictures Animation’s latest animated feature.
The veteran VFX supervisor talks about his recent work on VR and animated stereoscopic 3-D dome projection projects as well as feature films in development.
The veteran VFX supervisor and producer discusses the differences in visual effects he supervised on the new sequel compared to his Oscar-winning VFX work 20 years ago on the original Roland Emmerich hit film, Independence Day.
The veteran designer details his work as production designer and art director on Pixar’s third offering of their hit ‘Cars’ franchise.
The GM and executive producer talks in detail about his studio’s previs work on Marvel’s ‘Doctor Strange,’ Disney’s ‘Beauty and the Beast’ and ‘Rogue One: A Star Wars Story.’
The veteran VFX and VR director talks about the challenges of bringing compelling storytelling to VR and how to navigate the growing cloud of VR “hype” in order to better focus on viable creative opportunities.
The veteran Framestore VFX supervisor talks about previs, virtual production and visual development on the first cinematic installment about the magical creatures of J. K. Rowling’s ‘Harry Potter’ universe.
The overall VFX supervisor on Luc Besson’s upcoming epic sci-fi adventure discusses the film's challenges and his relationship with the director going back 20 years to 'The Fifth Element.'
The veteran producer talks about creating some of the world’s funniest, most popular and endearing animated films, TV series, shorts and commercials as well as new challenges like storytelling in VR.
The veteran producer talks about creating some of the world’s funniest, most popular and endearing animated films, TV series, shorts and commercials as well as new challenges like storytelling in VR.
The well-known and insightful acting coach and author discusses the fundamental principles of acting in animation, how acting intersects with performance capture as well as common acting mistakes.
The Weta Digital VFX supervisor discusses his work on director James Gunn’s latest MCU superhero franchise hit.
Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.
The Ottawa International Animation Festival artistic director and author shares his insights on independent animation, festival judging, evaluating films and animation education.
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.