Highlights of FMX 1994-2020 Launching May 5
Starting tomorrow, running through May 8 and then every two weeks through the end 2020, conference will post a new online piece dedicated to an outstanding personality from the event’s history.
Starting tomorrow, running through May 8 and then every two weeks through the end 2020, conference will post a new online piece dedicated to an outstanding personality from the event’s history.
Each day May 5-8 and then every two weeks through the end 2020, conference will post a new online piece dedicated to an outstanding personality from the event’s history.
27th ITFS edition, running May 5-10, and 14th Animation Production Days, set for May 6-8, in Stuttgart, Germany, have been canceled.
25th Anniversary Edition of leading industry conference has been canceled because of the worldwide coronavirus Covid-19 pandemic; 2021 edition is set for May 4-7, 2021.
Writer-director will present his Oscar-nominated film, Netflix’s first original animated feature; ‘Mulm,’ the first 2020 conference trailer, is released.
Deadline for entries to the 14th APD co-production and financing platform event is February 20, 2020.
Journalist and director discusses her award-winning room-scale VR experience, which chronicles the ever-present dangers of hidden IEDs for civilians in Iraq after the war against IS ended.
Visual effects supervisor talks about his role leading the Weta Digital team on Disney and Marvel’s smash action-adventure hit.
DNEG visual effects producer discusses unique processing of never-before-seen NASA footage on Damien Chazelle’s Oscar-winning drama about Neil Armstrong’s legendary Moon walk.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
Filmmaker discusses design and production on her thoughtful and provocative 2D animated short, and how she hopes audiences will respond to her self-described “ugly” style.
The noted researcher and consultant discusses various aspects of artificial intelligence, how the technology is being used in visual effects and the dangers of unchecked deployment.
VFX supervisor discusses animation styles, production challenges and his efforts leading the visual effect team on Lord & Miller and Sony Pictures Animation’s Oscar-winning animated comic adventure.
Oscar-winning animator, author, teacher and historian discusses Disney effects guru’s ‘lost notebook,’ ‘Golden Age’ Disney animation legends and Winsor McCay’s pioneering dinosaur.
VFX supervisor on Disney and Marvel’s action-adventure hit discusses the complex digital character work used to create a young version of Agent Nick Fury.
Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.
ILM’s SVP and Executive Director discusses studio production and management challenges as well as technology investment strategies and plans.
Image Engine lead animator details her work creating Drogon the dragon in the hit HBO series’ Season 7 Episode 4 battle where the Lannister army is incinerated as it tries to flee.
Supervising sound editor discusses ADR work, Rami Malek voice integration and how she handles challenges specific to recording audio for fully digital characters.
Animation director discusses pertinent issues including the art of animated filmmaking, careers, mentorship and the reality of working under a “woman” animator label.
Schoolism.com founder and Imaginism Studios producer / designer shares his insights on design challenges, artistic tools, working with directors and how filmability impacts his creative decision-making.
Capacity crowds help one of the world’s most important animation and visual effects conferences fully embrace its theme of 'Bridging the Gap' between people and projects from around the world.
Stuttgart’s 13th annual business conference, held as part of ITFS and FMX, honors several projects from 50 selected for competition.
‘Endgame’ screening, in cooperation with Trickfilm Festival, will cap four packed conference days starting April 30 in Stuttgart, Germany.
With new technologies like Virtual Reality, Artificial intelligence and Blockchain increasingly finding their way into the film and games sector, the Stuttgart International Festival of Animated Film will host presentations from seven different companies about these new business models.