Autodesk Debuts Maya Bifrost Update with Open Source USD Integration
Feature-rich release includes a host of simulation, scattering, and USD workflow enhancements for the company's node-based visual programming system for procedural creation.
Feature-rich release includes a host of simulation, scattering, and USD workflow enhancements for the company's node-based visual programming system for procedural creation.
VFX artist Phil Radford delivers 12 shots in 2 weeks, harnessing Maya’s particle simulation capabilities to help create a 30-second commercial for Sapporo Beer.
Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.
Industry leaders join the software giant to provide insights on modern production challenges; sessions include ‘Emerging Trends in M&E: What Students Need to Know,’ ‘Bringing the Characters of ‘Magic: The Gathering’ to Life,’ and ‘Modeling Madness: Experimenting in 3ds Max.’
Updates to Maya, 3ds Max, Bifrost, and Arnold enhance the user experience, optimizing collaboration and data sharing within VFX and animation creative teams.
Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.
Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.
Taking place August 10, Autodesk’s SIGGRAPH 2021 Vision Series includes six sessions with industry leaders who are pushing the boundaries to create new possibilities for film and TV digital artistry; programs include ‘Reimagining VFX Production in the Cloud,’ and ‘Marvel Studios: Adapting to Our New (Virtual) Normal.’
The renowned digital artist, aka Bradley Munkowitz, uses a water and smoke system to simulate a swell of energy for the collaborative Z by HP project.
Tech giant’s conference program will examine the future and boundaries of animation and VFX: the latest developments in USD; retopology tools for 3ds Max; Bifrost for Maya for visual programming; and remote studio collaboration with Shotgun.
Update to Bifrost visual programming environment brings richer, procedural workflows to more areas of the pipeline and provides artists with powerful new scattering and instancing capabilities, along with volumetrics and FX tools.
Studio produces all the visual effects on Blumhouse Productions new supernatural holiday horror film.
New updates provide increased flexibility, speed, and power to artist workflows, dramatically reducing render times.
Latest version includes new animation, rendering, effects, modeling and rigging advancements to empower artists throughout the production pipeline
Maya’s new visual programming environment being showcased along with newest versions of Arnold, 3ds Max, Shotgun and Flame
A team of graduating students from MoPA garner accolades for hyper-realistic animated short with a noir twist.