WATCH: Framestore's Max Solomon Talks 'Jupiter Ascending' and 'Gravity' at FMX 2015
Max Solomon, an animation supervisor at Framestore, discusses his work as on 'Jupiter Ascending' and 'Gravity.'
Max Solomon, an animation supervisor at Framestore, discusses his work as on 'Jupiter Ascending' and 'Gravity.'
Tasked with the creation of the film’s main character, an artificially intelligent android named Ava, VFX supervisor Andrew Whitehurst and the DNeg team helped make the low-budget sci-fi feature one of the standout movies of the year.
Joe Letteri, senior VFX supervisor and studio director at Weta Digital, discusses the use of digital characters and virtual production technology on the three 'Hobbit' films.
Christophe Hery, global tech and research TD at the Pixar Research Group, talks about the importance of new lighting technology on the film 'Finding Dory.'
Thirteen films, 23 series and three gaming and special projects selected to participate in the 10th anniversary edition of international co-production marketplace running April 28th & 29th alongside the Stuttgart Festival of Animated Film and FMX 2016.
Celebrating the CG-animated feature’s home entertainment release, Blue Sky Studios provides a behind-the-scenes look at Charlie Brown and the entire Peanuts Gang’s latest foray onto the big screen.
Production tracking software helps Emmy-nominated studio deliver more than 1,500 VFX shots for the first season of the hit series.
Sebastian, a visual effects and digital media technologist, discusses consumers' acceptance of virtual reality and what the technology means for creators.
Just days after director Mark Osborne reveals that that Paramount Pictures will no longer be distributing the stop-motion/CG-animated hybrid feature, Netflix swoops in to save the day.
Eric Roth, executive director of the Visual Effects Society, discusses recent entertainment industry business trends, how they impact artists and studios and how the VES is addressing membership regarding these critical issues.
New animated virtual reality series blends the action of video games with the comedy of animated feature films.
Montreal-based visual effects house goes from wireframe to mayhem with a new VFX breakdown for director Tim Miller’s ‘Deadpool.’
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
New NSFW teaser is timed to coincide with a work-in-progress screening at this year’s SXSW festival in Austin, TX.
Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'
Look development supervisor Michelle Robinson, animation supervisor Kira Lehtomaki, technical director Heather Pritchett, and XGen leadership team member Ying Liu discuss the technology behind Walt Disney Animation Studios’ latest feature.
Director Mark Osborne confirms that France’s most expensive animated feature to date has been pulled from U.S. theaters one week ahead of its release.
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Overall VFX supervisor dishes on his stunning Academy Award win for best achievement in visual effects on Alex Garland’s sci-fi thriller.
Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'
New trailer for the stop-motion/CG-animated hybrid feature showcases dramatic camera work, elaborate visuals and epic-scale storytelling.
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.