Alessandro Carloni Talks ‘Kung Fu Panda 3’
Veteran animator and story artist discusses the challenges of helming DreamWorks Animation’s latest hit in the ‘Kung Fu Panda’ feature film franchise.
Veteran animator and story artist discusses the challenges of helming DreamWorks Animation’s latest hit in the ‘Kung Fu Panda’ feature film franchise.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.
Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.
Ken Perlin, professor of computer science at the NYU Media Research Lab, discusses where virtual reality may be used in years to come and what that could mean for our society.
Psyop's Kymber Lim and Marco Spier discuss their work on the AirBnB commerical 'Wall and Chain' as well as their risky move into feature film VFX.
ILM animation supervisor discusses the wide range of complicated shots that kept his team scrambling for two years on J.J. Abrams’ blockbuster sci-fi action film.
Autodesk and Shotgun Software play a supporting role in the creation of some of the year’s most lauded films and TV series.
Blur Studios employs NVIDIA’s GPU-powered rendering solutions to provide cinema-quality previsualization shots of the action-packed 90-second opening sequence in Tim Miller’s ‘Deadpool.’
Australia and U.S.-based visual effects house delivers extensive CG environments, a CG Ant-Man, CG ants, and compositing work for Peyton Reed’s Marvel blockbuster.
Available now for a free 90-day trial, Iray Server coordinates a network of machines as a 'cluster' to speed the creation of images.
Jeffrey Katzenberg-led animation studio reports revenues of $319 million, with $48 million in net income to cap year of restructuring; stock earnings of 55 cents per share exceed analyst expectations of just 16 cents.
Sneak preview presentation at Disney’s El Capitan Theater with director Jon Favreau and visual effects supervisor Rob Legato unveils stunning live-action/CG hybrid environments and characters.
Industry veterans Rex Grignon and Jason Schleifer launch cost-effective global cloud-based production and community ecosystem filled with creative tools, support and distribution.
Zazzera previously led production for title sequences for ‘Captain America: The Winter Soldier,’ ‘Guardians of the Galaxy’ and ‘Ant-Man.’
Illumination Entertainment brings out a whole menagerie of animals -- and hit songs -- for its first trailer for the forthcoming musical animated comedy in theaters on December 21, 2016.
Additional 20 episodes feature brand-new characters including an evil sorceress voiced by actress Lacey Chabert and new magical locales; first-ever ‘Shimmer and Shine’ toy line to debut at New York Toy Fair.
Amazon orders four seasons of the new series, which is a reinvention of the 50-year-old classic ‘Thunderbirds’ series; Rosamund Pike to star as Lady Penelope.
Fine art photographer Flora Borsi teams with Adobe on a step-by-step tutorial on how to create a 3D-animated GIF using Fuse CC (Preview) and Photoshop CC for Valentine’s Day.
CG-animated feature directed by ‘Despicable Me’ co-creator Sergio Pablos enters production at London-based VFX house’s animation division lodged in a new 54,000 square-foot studio located in downtown Montréal.
Keiji Inafune’s Kickstarter-backed project illustrates the potential perils of crowdfunding video game development.
Previs supervisor Brad Alexander and postvis supervisor A.J. Briones take us inside J.J. Abrams’ epic new ‘Star Wars’ adventure.