Explore Digital Humans, VR for Mental Health, and In-Camera VFX at SIGGRAPH Asia 2020
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.
In 2D, 3D, CG, Digital Media, Diversity and Inclusion, Education and Training, Event, Films, People, Post-production, Technology, Virtual Production, AR/VR/XR, Visual Effects | ANIMATIONWorld, Headline News, VFXWorld | Special Events: SIGGRAPH Asia | Geographic Region: All, Asia