Foundry Releases Nuke 11.2
Latest version, now available for download, includes UI updates, deep compositing toolset improvements, pipeline benefits and faster script building capabilities.
Latest version, now available for download, includes UI updates, deep compositing toolset improvements, pipeline benefits and faster script building capabilities.
Chad Hurd and Justin Wagner share artwork and creative insights from the Season 9 pre-WWII South Pacific island redesign.
Chad Hurd and Justin Wagner share artwork and creative insights from the Season 9 pre-WWII South Pacific island redesign.
Cartoon Saloon’s Jeremy Purcell and Guru Studio’s Sanatan Suryavanshi & Sheldon Lisoy detail the complex compositing process behind the meticulously designed story-within-a-story sequences of the Oscar-nominated animated feature.
Center assisted painters by providing detailed reference, visual effects, compositing and editing for Oscars-nominated feature.
Nuke Studio, NukeX, Hiero and HieroPlayer benefit from updated workflows in the latest instalment of Nuke 11.
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
VFX supervisor Kevin Souls leads Los Angeles and Melbourne teams handling almost 500 key shots on the first ‘Spider-Man’ film within the Marvel Cinematic Universe.
New compositing tool inside Unreal Engine 4.17 enables users to composite real world images or video footage with CG imagery in real time.
Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.
Industrial Light & Magic lead animator Alex Poei’s Vancouver-based team takes on key Princess Ahmanet regeneration and rat-infested alley sequences in Universal’s newest Dark Universe horror reboot.
London, Montreal, Vancouver and Bangalore facilities deliver more than 1,000 VFX shots for the first installment of Universal’s ‘Dark Universe’ monster movie franchise.
The renderer update introduces CPU-GPU hybrid rendering and improves compositing output and compatibility with Autodesk 3ds Max 2018.
Vancouver and Los Angeles facilities deliver 550 VFX shots for the latest Marvel blockbuster, including key CG character sequences with Rocket and Baby Groot, large-scale destruction and spaceship crashes, environment design, and more.
Executive producer Matt Thompson and art director Chad Hurd share artwork and behind the scenes production insights into the highly-stylized Season 8 visual redesign.
VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.
Render OpenVDB simulations directly in Foundry’s industry-leading compositor; deep volumes now supported.
Director’s touching stop-motion feature tells moving story of a young orphan learning to trust and love again.
The acclaimed director’s Oscar-nominated short warns that humanity's constant fear of the future and obsession with the past imperils our ability to live in the present.
The Third Floor’s previs and postvis supervisor Faraz Hameed describes the challenges of more than two years of work on Marvel’s hit supernatural superhero adventure.
Adobe showcases innovation coming to Creative Cloud in experience design, photography, virtual reality, character animation and 3D compositing.
Lead Titmouse creatives explain the fast-paced production pipeline behind the scenes of FOX’s groundbreaking live-action/animation hybrid TV comedy from executive producers Phil Lord and Chris Miller.
Award winning real-time blue and green screen compositing solution has been recognized with an Emmy, a Lifetime Achievement Award from the Academy, and an Oscar for scientific and technical achievement
New ‘Maya inspired’ 3D scene navigation features, workflow enhancements for third-party 3D animation tools, improved EXR handling, render quality improvements, better color management, and batch compositing enhancements included in Flame 2017 family extension 1 release available October 13.