Platige Image Opens Canary Islands Studio
Leading VFX and post-production studio joins more than a dozen production companies that have opened facilities in Las Palmas, taking advantage of local film production incentives.
Leading VFX and post-production studio joins more than a dozen production companies that have opened facilities in Las Palmas, taking advantage of local film production incentives.
Discover the future of entertainment production with the groundbreaking collaboration between NVIDIA and HPC solution provider Exxact - uncover the power of OpenUSD and NVIDIA Omniverse™ Enterprise in revolutionizing the Media & Entertainment (M&E) landscape.
The studio’s move further supports its Canadian clients in VFX, feature animation, and games while tapping local talent.
Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.
Orlando Arocena, Bradley G Munkowitz (aka GMUNK), Nidia Dias, Jody MacDonald, and Rik Oostenbroek tapped HP technology to create an otherworldly journey inspired by the sounds of alt-pop German rock duo Clemens Rehbein and Phillipp Dausch, aka Milky Chance; go behind-the-scenes and watch the final piece.
Ahead of its GDC showcase next week, Microids and Tower Five have dropped a gameplay trailer for their upcoming photorealistic real-time strategy game that immerses players in a magnificently microscopic forest ecosystem as an ant sworn to protect the colony at all costs.
Big layoffs at major game companies continue; with cuts explained as a move to ‘optimize our global real estate footprint to best support our business,’ the gaming behemoth will also sunset games and ‘move away from the development of future licensed IP’ that will be unsuccessful in the ‘changing industry;’ company drops Star Wars shooter development.
The two companies' collaboration will further expand the reach of Disney’s huge IP catalog, stories, and experiences in the new venture, with the Mouse House acquiring an equity stake in the game company.
Dave Mullins and Brad Booker’s Oscar-shortlisted animated short, inspired by John Lennon and Yoko Ono’s 1971 song, ‘Happy X-Mas (War is Over), and animated in Unreal Engine at Wētā FX, showcases a game of chess, set on a battlefield, with a carrier pigeon delivering instructions on next moves - on the board and in the trenches - leading to a forgone conclusion: there are no winners in war.
Directed by Jay Walker, the spot tapped studios’ technical expertise using CG, LED volume shoot and traditional VFX to visually realize a young girl’s dream.
Organization reveals roadmap in push towards global OpenUSD standardization, development, evolution, and growth; 12 new general members added: Cesium, Chaos, Epic Games, Foundry, Hexagon, IKEA, Lowe's, Meta, OTOY, SideFX, Spatial, and Unity.
Oscar-winning ‘The Lost Thing’ director Andrew Ruhemann and producer David Park talk about their soulful animated short, in which a young boy finds an unusual way to win the heart of his crush.
Latest release’s new and enhanced features in the virtual production toolset, nDisplay support for SMPTE ST 2110, and VCam are boosting the game engine's adoption across entertainment content production pipelines.
Working from just a single day on-stage with an LED wall, the studio’s virtual production harnessed Unreal Engine to create an expansive world for the battle between good and evil in a style reminiscent of iconic tales from the film and gaming realm.
SPE’s award-winning virtual production and VFX company assumes operation of the virtual production stage located on the historic Sony Pictures Studios lot in Culver City.
Product suite additions enable powerful collaborative workflows; editor uses 3D techniques to create and modify simulation-ready digital twins while cloud-based tool supports large scale high-fidelity simulations anywhere - directly from a web browser.
The planned restructuring, which includes cutting business ties in the U.K. and Australia, is meant to ‘align our organization with the growth areas of the business and to prepare us for our next chapter as a standalone company,’ says CEO Jeffrey Hirsch.
Three presenters at NVIDIA GTC, the conference for AI and the metaverse, talked about their adoption of real-time virtual production integrated with the technology giant’s end-to-end platform for building and operating 3D virtual worlds, a growing movement supported by Exxact Corporation, a Fremont, CA-based provider of high-performance computing solutions.
The studio’s second round of staff cuts in less than six months ‘were across corporate functions, feature, television and technology departments as part of an overall cost-reduction.’
Announced by CEO Jim Sweeney on Thursday, the company plans a 16% workforce reduction as well as a divestiture of Bandcamp in a move towards a new ‘metaverse-inspired ecosystem’ strategy.
Look behind-the-scenes of how the Serbia-based 3Lateral team harnessed MetaHuman Animator to make the high-fidelity cinematic short.
The former Rhythm & Hues and DreamWorks Animation senior exec switched gears and jumped headfirst into animated film and series development, creating her own shows while mentoring and collaborating with Epic Games and ASIFA India to start the Women Creators Program.
Update boasts new experimental features, including Orthographic Rendering and cinematic-quality volumetric rendering using SVT, refined workflows and capabilities across Lumen, Nanite, Path, Tracing and new standards suite for the next-generation virtual production - within nDisplay.
Productions will use both 3D animation and real-time pipelines leveraging Unreal Engine as a key component.
The studio is harnessing UE5, with its real-time production pipeline, on their new animated virtual production project, a film about a primitive candlemaker’s journey of enlightenment and discovery of artificial light technology.