Epic Games Launches ‘Virtual Production Visualization Guide’
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.
The new update introduces Procedural Content Generation tools and a Substrate shading system providing artists with new real-time functionality – both showcased in March at GDC’s Electric Dreams real-time demo; also announced Unreal Fest 2023 coming to New Orleans in October.
The London-based studio’s production software allows artists to create 3D animated content for platforms such as TikTok and YouTube in real-time; smaller teams can create quality content faster and cheaper with fewer steps.
The show, produced in Unreal Engine 5, follows two teenage best friends as they compete in an eSports meets ‘American Ninja Warrior’ VR game tournament.
Epic Games brings the event way down South to help Unreal Engine users from Australia, New Zealand, and Southeast Asia broaden their skills and build community.
10,000+ digital assets are coming to Fortnite creators via Fab, Epic’s new creator marketplace, now available in its Alpha Version.
The 13th annual global contest for aspiring creative media and entertainment artists is accepting entries now through June 1.
The company continues innovating its scope of creative activities with Unreal Engine while offering flexible support with its proprietary virtual production solution.
Did you know that UE now accounts for 50% of next-gen games being built and has been used on over 500 film/TV projects.
Marketing Consultant Robert Moore shares his insights on how new high-performance, high-efficiency, NVIDIA GPU-based Supermicro servers optimized for NVIDIA Omniverse™ Enterprise, are enabling new paradigms of distributed, collaborative entertainment content production.
The veteran visual effects and performance-capture expert, and current M&E director at AMD, talks about exciting, seismic changes taking place in visual effects and virtual production.
The Advanced Imaging Society’s annual event honors distinguished creative and technical achievement in motion pictures, television, and emerging media; special award went to Wētā FX for creative excellence in VFX and Adobe for innovation in post tools.
The award-winning VFX studio’s team, led by Connor Ling and Freddy Salazar, created tools integrated with Unreal Engine 5.1 to render and project realistic backgrounds onto an LED wall using 18 different machines with dual GPUs, for the Netflix series about an ocean liner diverted to answer a distress signal from a long-lost sister ship.
Created entirely in Unreal Engine, the animated feature explores themes of love and redemption through a diverse cast of characters set in a futuristic world; the film screens online as part of next month’s festival in Toronto.
The 10-minute animated African horror fable by instructors Miguel Ortega and Tran Ma - known as Half M.T. Studios - employed hand-drawn and cutting-edge 3D techniques, with tools like ZBrush and Maya for characters and Substance Painter for texturing, and was rendered exclusively in the game engine.
Hosted by Post New York Alliance (PNYA), the Hollywood Professional Association (HPA), and Fuse Technical Group, the January 26 event will explore how filmmakers can utilize Unreal Engine to enhance their projects, including presentation, speakers, and Q&A.
Inspired by a ‘Frozen’ documentary, director Daniel Gies digitally created the film’s folded paper styled stop-motion-like animation with tools such as Maya, Houdini, and Unreal Engine; his animated short debuts later this year.
New suite of cloud-native AI microservices helps developers build and deploy intelligent virtual assistants and digital humans at scale, including adding animation to any avatar built on virtually any platform – such as Unreal’s MetaHuman tech and cross-platform game avatar development tools - and deployed on any cloud.
The Federal Trade Commission has accused the leading video game developer of manipulating young players into unintentional purchases, illegally collecting personal information of kids under the age of 13, and endangering children by connecting them with strangers in its hugely successful ‘Fortnight’ game.
New film and TV recipients include animated shorts - Bit Film’s ‘Little Bird,’ Westworld’s ‘The Silent Sea,’ and Chromosphere’s ‘Mall Stories;’ since its inception 4 years ago, 1,800 recipients across 6 continents have been awarded grants.
The fully managed pay-as-you-go compute service allows users to run and test complex, immersive 3D experiences and visualize large-scale scenarios in real-time.
The Oscar and Emmy Award-winning filmmaker, author, and illustrator shares how a series of tragic losses – first his young daughter, then his wife – led to a prolonged period of creative withdrawal that he eventually emerged from, due to a simple twist of fate, to produce some of his career’s strongest and most innovative work.
Capturing Reality’s app for 3D Scanning allows users to easily capture and create 3D models for use in Unreal Engine, Twinmotion, MetaHuman, or any other post-processing tool.
New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.