SIGGRAPH 2019 Announces Real-Time Live! and Games Program Lineup
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
Expansive Immersive Pavilion and VR Theater programs will feature projects from Magic Leap, Walt Disney Animation Studios, NYU, Microsoft, Google Spotlight Stories, MIT, and others.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
Join SIGGRAPH for their day-long July 28 workshop that will educate and inform about Inclusion, Diversity, Equity, Access, and Leadership (I.D.E.A.L.S).
Support for native Unreal materials and Viewport rendering bring powerful new capabilities to full user base.
Powerful real-time 3D animation engine featured in more than 50 broadcast partner presentations at NAB 2019.
From real-time virtual production and mixed-reality broadcasts to delivering cinematic-quality visuals and faster than real-time 8K transcoding, NVIDIA GPUs are powering demos for more than 85 partners at the world’s biggest broadcast trade show.
New release brings many new features, including real-time ray tracing, to developers in the fastest version of Unreal Engine 4 to date.
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
NVIDIA supercharges creative workflows with RTX GPUs and Creator Ready Drivers to improve performance and reliability in creative applications.
NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.
More than a dozen developers across games, film, TV, AR and VR receive cash assistance in the program’s final round.
9th annual Rookie Awards call for entries is open to all amateur creatives in VFX, animation, games, VR, motion graphics and 3D visualization.
Virtual production specialists announce private betas for two key solutions -- DragonFly and BeeHive -- for Unreal Engine, Unity 3D and Autodesk Maya that will be made publicly available later this year.
Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans.
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
New release adds increased mobile optimizations to Android and iOS, up to 60 percent speed increases when cooking content, and more power and flexibility in the industry-leading Niagara effects toolset for real-time VFX.
New batch of 19 AAA-quality characters now available free-of-charge to Unreal Engine 4 developer community.
New learning platform for Unreal Engine 4 users illustrates common workflows across Game Development, Architecture, Industrial Design and Media and Entertainment.
Founding members include Animal Logic, Autodesk, Blue Sky Studios, Cisco, DNEG, DreamWorks Animation, Epic Games, Foundry, Google Cloud, Intel, SideFX, The Walt Disney Studios and Weta Digital.
Creators, visionaries and pioneers from the world’s leading studios within the games industry to be showcased at SIGGRAPH 2018, running August 12-16 in Vancouver.
Dozens of developers receive no-strings-attached funding for games, education, virtual production, healthcare and more.