Cyber Group Studios to Receive Epic MegaGrant
Entertainment production company’s plans for new virtual production pipeline include an Unreal Engine-powered real-time rendering and motion capture studio.
Entertainment production company’s plans for new virtual production pipeline include an Unreal Engine-powered real-time rendering and motion capture studio.
Animated feature, based on the director’s award-winning short, will blend 2D and 3D cinema, animation, and video game development techniques; production begins Spring 2021 with the premiere planned for 2023.
Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.
SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
Second Grant the company has been awarded will accelerate development of BigRoom, their new collaborative VR tool.
Production of epic space adventure combines miniatures and real-time technologies at a fraction of the cost of similarly designed and animated blockbuster feature films.
Major update to FaceBuilder for Blender includes built-in ARKit-compatible FACS blendshapes; support for Live Link Face CSV files with ARKit blendshape coefficients; fixed symmetry for topology and shape; added low-poly and mid-poly topologies; and more.
Willie Ito, Sue Nichols, and Bruce Smith among group being honored for career achievement and exceptional contributions to animation at upcoming ceremony.
Watch: ‘Unreal for All Creators' project by artist/director and his team at The Mill showcases real-time production tools for creators in games, film & television, architecture, and automotive; key assets used in the short’s production now available for download.
Check it out!; Kite and Lightening’s Cory Strassburger produces high-quality seven-minute CG short, ‘The Child Strikes Back,’ using an iPhone, free Unreal Engine, and off-the-shelf tools and assets.
VFX powerhouse has worked closely with Epic to fine-tune Unreal Engine’s strand-based Hair and Fur system; downloadable scene gives users a firsthand look at the production tool in action.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Conference spotlights major breakthroughs, current trends, and innovative CG projects in computer graphics, animation, visual effects and other interactive mediums; sessions begin December 4.
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
New production component tool allows teams to focus on creativity and storytelling by reducing the pain points in their pipeline.
By supporting nearly 1,000 teams and individuals so far, Epic Games cements commitment to furthering the progress of a range of creators to do outstanding work with Unreal Engine or contributing to open source capabilities for the 3D graphics community.
Innovative real-time facial animation will allow Unreal Engine creators to develop the most advanced character assets on any platform.
On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
From Chad Eikhoff, director of ‘The Elf on the Shelf: An Elf's Story,’ with animation by Trick 3D, the new short/pilot features the North Pole’s creative inhabitants in a first-of-its-kind animated talent competition.
Free online conference adds a virtual fireside chat with the Academy Award-winning director and his longtime VFX supervisor Keven Baillie to the November 10 free virtual event program.
Free online event to showcase innovations in virtual production, including a panel of industry executives discussing game changing technology; the use of Unreal Engine to bring new creatures to life in film; real-time workflow for episodic animation; and a sneak peek of production tools coming later this year to Unreal Engine 4.26.
New facility, built in collaboration with Solotech, is powered by Unreal Engine, and will provide state-of-the-art resources for real-time, in-camera visual effects production.
One of the company’s innovative new fellowship creators discusses the program’s intense virtual production workflow curriculum, participation requirements, and goals for the future.
Available through Unreal Online Learning, the self-paced program of 8 courses and 10 videos teaches the fundamentals of Unreal Engine and real-time production.
The award-winning VFX company has teamed with tech partners Unreal Engine, LED manufacturer ROE Visual, and Nvidia on new facility, scheduled to be completed late 2020.