WATCH: Rob Bredow Talks ILM VFX, Tech and Strategies at FMX 2019
ILM’s SVP and Executive Director discusses studio production and management challenges as well as technology investment strategies and plans.
ILM’s SVP and Executive Director discusses studio production and management challenges as well as technology investment strategies and plans.
Image Engine lead animator details her work creating Drogon the dragon in the hit HBO series’ Season 7 Episode 4 battle where the Lannister army is incinerated as it tries to flee.
Supervising sound editor discusses ADR work, Rami Malek voice integration and how she handles challenges specific to recording audio for fully digital characters.
Animation director discusses pertinent issues including the art of animated filmmaking, careers, mentorship and the reality of working under a “woman” animator label.
Schoolism.com founder and Imaginism Studios producer / designer shares his insights on design challenges, artistic tools, working with directors and how filmability impacts his creative decision-making.
26th International Stuttgart Festival of Animated Film concludes with a host of awards for International and German animated projects.
Capacity crowds help one of the world’s most important animation and visual effects conferences fully embrace its theme of 'Bridging the Gap' between people and projects from around the world.
Stuttgart’s 13th annual business conference, held as part of ITFS and FMX, honors several projects from 50 selected for competition.
‘Endgame’ screening, in cooperation with Trickfilm Festival, will cap four packed conference days starting April 30 in Stuttgart, Germany.
'Bridging the Gap' between people and projects from around the world is the theme of this year’s conference at the Haus der Wirtschaft in Stuttgart, Germany.
Additional animation highlights include ‘Ralph Breaks the Internet’ and ‘Spider-Man: Into the Spider-Verse’ as well as production sessions featuring Commercials and AAA Game Design.
International conference on Animation, Effects, Games and Immersive Media running April 30 through May 3 sets additional speakers on VFX for television & global animation production.
Case studies detailing the use of game engines in animation production as well as new ideas and strategies for the exploitation of animation projects to be presented at the 13th edition of Germany’s leading animation business platform.
Leaders on the team behind famed effects like ‘Bullet Time’ will share insights on their seminal cinematic innovations; ‘Aquaman,’ ‘Lego Movie 2’ and ‘Alita’ sessions also added.
Films, series and transmedia properties with topics ranging from edutainment, comedy, adventure stories and fantasy for kids to historical and political material, animated documentaries, satire and science fiction to be presented at Germany’s leading animation business platform.
New ‘Rapture of the Deep’ trailer, created by students at the Filmakademie‘s Animationsinstitut for the FMX Immersive Media track, is now online.
Noted Oscar-winning production designer will be joined by Patrick Hanenberger from ‘The LEGO Movie 2’ in sharing their latest work.
Highlights from 26th event edition include GameZone interactive installations, a new immersive media and pop culture conference, a special track on Science, Games and Animation and numerous premieres and screenings.
Sony Pictures Imageworks VFX supervisor Danny Dimian will present work on hit animated feature; animators Sophie Koto Gate, Michael Frei, Boris Labbé and Tomek Popakul will share their distinctive work.
Studio’s head and executive creative director will share inner workings of their visual and physical effects work on Disney's BAFTA and VES-nominated sci-fi adventure.
Keynote by Oscar-winner and Google Spotlight Stories creative director Jan Pinkava one of initial set of events confirmed for upcoming animation and VFX conference.
Animation and VFX conference, set for next April 30-May 3, will highlight worldviews and workflows that inspire artistic exchange.
The director discusses his latest film, the live-action/VFX driven adaptation of the classic German children’s story.
The DreamWorks TV Animation veteran artist talks about her different approaches to character and conceptual design projects, the dynamic of realizing a strong director’s vision, such as Genndy Tartakovsky, and challenges she faced on shows such as ‘Samurai Jack.’