Tagged With: Maya
Precision Warfare: The Third Floor Visualizes ‘Captain America: Civil War’
TTF previs and postvis supervisors Gerardo Ramirez and Austin Bonang discuss key fight sequence visualization efforts on Marvel’s hit superhero feature.
Adam Valdez Talks ‘The Jungle Book’
MPC VFX supervisor describes the studio’s innovative efforts handling 1200 shots alongside Rob Legato on Disney and Jon Favreau’s blockbuster family adventure hit.
Fabric Software Releases Kraken 1.2
New update to cross-platform, open-source rigging framework features an easy-to-use biped workflow and enables portable rigs across applications.
Bottleship VFX Taps Thinkbox Software for Digital Destruction
Studio runs Deadline high-volume compute management software on five to 50 render nodes at any given time to render, manage and process files locally and across the cloud.
MPC Brings the Apocalypse to Newest ‘X-Men’ Installment
Working closely with production VFX supervisor John Dykstra, MPC completes more than 990 shots for 20th Century Fox’s ‘X-Men: Apocalypse,’ including the Cerebro Room, Archangel’s wings, Mystique’s body blades, Nightcrawler’s ‘Bamf,’ and the film’s epic final battle sequence.
Autodesk Releases Latest Versions of Creative Finishing and 3D Animation Offerings
Autodesk Flame Family 2017, Maya 2016 extension 2 and 3ds Max 2017 now available; new tools and improvements deliver innovation, productivity and efficiency.
Never a Dull Moment: Paul Kavanagh Talks ‘Star Wars: The Force Awakens’
ILM animation supervisor discusses the wide range of complicated shots that kept his team scrambling for two years on J.J. Abrams’ blockbuster sci-fi action film.
Autodesk Technologies Play Supporting Role in Oscar-Nominated Films
Autodesk and Shotgun Software play a supporting role in the creation of some of the year’s most lauded films and TV series.
HALON Tackles Previs and Postvis on ‘Star Wars: The Force Awakens’
Previs supervisor Brad Alexander and postvis supervisor A.J. Briones take us inside J.J. Abrams’ epic new ‘Star Wars’ adventure.
Casey Schatz Talks Techvis on ‘The Martian’
The Third Floor’s virtual production supervisor discusses high precision coordination for shooting actors, cameras, stunts, rigs and backdrops on Ridley Scott’s award-winning sci-fi adventure.
Light Chaser Builds a Fast, Sustainable Lighting Pipeline for China's ‘Little Door Gods’
Beijing-based Light Chaser Animation Studios employs Solid Angle’s Arnold renderer to produce high-quality computer graphics for China’s ‘Little Door Gods.’
Cutting Edge Powers up the VFX for New PlayStation Series
Australian post-production facilities chop render hours on Marvel-based PlayStation series ‘Powers’ with PipelineFX’s Qube!
Q&A: Delving Into the VFX of Miguel Ortega and Tran Ma’s ‘The Ningyo’
Photoreal short derived from an old Japanese folk tale employs physical sets built in the duo’s living room augmented with CG creatures and extensions crafted using Autodesk Maya and Mudbox and rendered in Chaos Group’s V-Ray.
Review: Autodesk Entertainment Creation Suite Ultimate 2016
Character rigging master Brad Clark returns once again to put the latest Autodesk software suite update to the test.
NVIDIA Launches New Iray Plugins for Autodesk 3ds Max and Maya
Iray plug-ins for Autodesk 3ds Max and Maya support NVIDIA’s new distributed rendering solution, Iray Server, now in open beta.
PlayblastVR Renderer for Softimage Now Available
Dover Studios co-founder Andrew Hazelden releases PlayblastVR, a new renderer for Softimage that creates hardware rendered panoramic 360 degree images using OpenGL.
Moonbot Studios turns to Qube! for ‘Taking Flight’
PipelineFX's flexible render farm manager helps the Academy Award-winning Moonbot Studio's latest short overcome local rendering restrictions by taking to the cloud.
Sing Choong Foo Talks ‘Where’s the Dragon?’
After a long career at Western visual effects studios, the industry veteran’s animated feature film directorial debut hits theatres in China.
Google Zync Render Beta Now Live
Users can earn up to $800 in render credit on the newly-discounted service; Google also launches the Render More website and a competition giving one lucky artist the chance to have their work featured on the site.
WATCH: Latvia’s Zilbalodis Releases ‘Inaudible’ Short Online
Created over the course of seven months, dialog-free animated short pairs sound design and a distinctive visual look and adventurous color palette to help tell the story.
Chaos Group Releases V-Ray 3.1 for Maya
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
RocketComp for Maya Revolutionizes VFX Compositing Workflows
Released by Dover Studios co-founder Andrew Hazelden, Autodesk Maya plug-in RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today.