Crossing the Uncanny Valley: MPC Crafts CG Rachael for ‘Blade Runner 2049’
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
Gallery of process images from ‘My Little Pony: The Movie’ cinematographer Anthony Di Ninno showcases the work that went into crafting the final film.
Cinematographer Anthony Di Ninno discusses virtual cameras, staging, lighting, the advantages of a hybrid 2D/3D pipeline, and more for the new animated feature based on Hasbro’s ‘My Little Pony: Friendship Is Magic’ television series.
VFX supervisor Kevin Souls leads Los Angeles and Melbourne teams handling almost 500 key shots on the first ‘Spider-Man’ film within the Marvel Cinematic Universe.
Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.
Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.
Qvisten Animation made extensive use of PipelineFX’s intelligent render farm manager and Microsoft Azure integration to complete their feature ‘Anchors Up’ on a tight timeline, relying on a shared disk image in the cloud and Qube!’s automatic resource allocation.
The new software version is built to give crowd technical directors more under-the-hood access to the crowd simulation engine, and provides custom artificial intelligence, an emit/kill behavior, traffic simulation behavior and improvements to the acclaimed Golaem Layout Tool.
London, Montreal, Vancouver and Bangalore facilities deliver more than 1,000 VFX shots for the first installment of Universal’s ‘Dark Universe’ monster movie franchise.
CG-animated short from the director of the 2014 Academy Award-winning animated short ‘Mr. Hublot’ is produced by Luxembourg-based Zeilt Productions for agency M&C Saatchi Sydney and Australian non-profit AIME.
The software developer and R&D company work to boost the CG ecosystem with seamless and fast data transfer of layouts and geometry between 3D applications, as well as look to address wider industry problems, such as proper motion blur render of varying meshes in Maya and Katana.
Every Thursday, Chris Robinson takes a look at films from animation’s past. Today's screening is Chris Landreth's Bingo (1998)
The Microsoft Azure Batch Rendering Platform is built on the Azure Batch platform and allows users to submit render jobs through Maya, 3ds Max and Arnold, and the Azure SDK allows customization and open-source plugins to integrate directly with Maya and 3ds Max.
Scholarships available for for CG animation course led by Aubry Mintz alongside guest artists Rex Grignon, Jason Schleifer, Scott LaFleur and Jennifer Dahlman.
Team of 20 artists employs Autodesk 3ds Max and Maya to create CG environments and effects, including period-era technology reminiscent of 1960s Russian and NASA space programs.
Fast adaptive lights and major GPU rendering improvements now available in latest update of Academy Award-winning renderer recently used on ‘The Fate of the Furious,’ ‘Beauty and the Beast,’ and ‘Stranger Things.’
Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.
Fire, smoke, liquid and ocean simulations now possible directly in Maya; FLIP Solver tops new feature set.
Director’s touching stop-motion feature tells moving story of a young orphan learning to trust and love again.
Along with a slew of VFX breakdown videos and images, ‘Piper’ supervising technical director Brett Levin details the tools and techniques employed on director Alan Barillaro’s Oscar-nominated CG short.