Isotropix Announces Major Update for Clarisse
Clarisse 3.5 to introduce improvements to set dressing, scene assembly, look development, lighting and rendering feature sets and workflows.
Clarisse 3.5 to introduce improvements to set dressing, scene assembly, look development, lighting and rendering feature sets and workflows.
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
Open-source game engine gives developers more options with the latest C# scripting and advanced VR tools.
VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.
Render OpenVDB simulations directly in Foundry’s industry-leading compositor; deep volumes now supported.
Walden Venture Capital and Autodesk invest in revolutionary new cloud rendering platform behind the visual effects for 2016 blockbusters ‘Deadpool’ and ‘Star Trek Beyond.’
PipelineFX’s industry-leading render management software and new pay-per-minute licensing policy gives the international animation powerhouse an edge in today’s competitive broadcast market.
V-Ray rendering technology integrated into Adobe’s Project Felix, creating new 3D compositing application for graphic designers.
BAFTA-winning studio turns around festive animation in just four weeks using GPU-accelerated renderer Redshift.
Render farm management software lets VFS students take charge of the school’s render farm to create International, award-winning visual effects and animation projects.
Animation Studio employs GPU-accelerated biased renderer Redshift for near real-time lighting on new CG-animated TV special with a stop-motion aesthetic.
Developer of the first real-time ray-tracing and global illumination program for 3D rendering and animation announces new and updated plugins that further integrate KeyShot with Autodesk’s line of 3D modeling applications.
Beginning November 30, CG artists using Autodesk Maya can tap NVIDIA’s GPU-accelerated renderer, mental ray, directly within Maya for free.
Fourteen-minute CG-animated short film that won its Oscar-qualifying award at the Los Angeles Shorts Fest was created in Autodesk Maya and Adobe CC and rendered in GPU renderer Redshift.
Metered licensing now default supervisor; added support for KATANA, Redshift, and Autodesk 2017 line.
New release features major enhancements to Frost Particle/Fluid Simulation Mesher Plug-in for 3ds Max and Maya.
Animation supervisor Steve Rawlins discusses Spider-Man, Ant-Man, Black Panther and other CG super hero characters ILM produced for Marvel’s action-adventure hit.
PipelineFX's render farm manager keeps the award-winning studio's recreations of Fab Four songs for Netflix's animated series "Beat Bugs" on track.
Render farm manager adds submitter control settings, Path map and frame checking improvements and numerous other features and fixes.
Multi-year agreement gives Cinema 4D developer access to NVIDIA rendering technology, including its Quasi-Monte Carlo sampling patent family, NVIDIA Iray, and Material Definition Language.
New version of Premiere Pro CC to include auto-aware Virtual Reality that seamlessly detects and applies the correct setting to stereoscopic and monoscopic media; After Effects CC to feature new Cinerender technology from MAXON.