VFXWorld Magazine
'Inspired 3D Character Animation': Posing and Staging
This excerpt from Kyle Clarks Inspired 3D Character Animation explores how to convey emotion through posing and staging.
Global 3D Market Trends — Will the Globalization of Technology Allow 3D to Take Over the World?
Sophie Trainor delves into the globalization of technology markets and how it affects the growth of 3D animation and vfx around the world.
The State and History of Previsualization on the 'Star Wars' Prequels
Dan Gregoire, JAK Films visualization effects supervisor on Episodes II and III, writes about state of previsualization on the Star Wars prequels.
Channeling Dali to Make 'Destino'
Bill Desowitz takes a look at how Disney Studio France adapted the artwork of Salvador Dali to complete Destino.
The Previs Gospel… According to McDowell and Frankel
Production designer Alex McDowell and previsualization supervisor Ron Frankel speak to Bill Desowitz about the wonders of the craft.
A Little History on Previsualization
Visual effects veteran Michael Fink charts the history of previsualization. Includes QuickTime previs clips!
'Robota': Building an Empire
Scott Jenkins speaks with artist Doug Chiang and Sparx*s Alan Portillo about the epic 3D universe, building momentum under the name Robota.
'Underworld': Romeo & Juliet — Vampire & Werewolf Style
Scott Jenkins descends on the new vampire and werewolf flick, Underworld, to uncover how this horror/action film mixes the old with the new.
High Concepts On Low Budgets: Visual Effects Trends On The Small Screen
Rick Baumgartner talks with the VFX artists behind TV series like Enterprise and CSI about how they come up with big screen wizardry on small screen budgets.
“Moving Storyboards” Take On New Dimensions: Previs for Animated Features
Ellen Wolff takes a look at the evolution of previsualization in animated features from 2D sketches to 3D moving storyboards at DreamWorks Feature Animation and Pacific Data Images.
The 'Bionicle' Universe Expands on Home Entertainment
George Maestri ventures into the story behind how LEGO brought its popular Bionicle franchise to cinematic life.
FrameForge 3D Review: A Storyboarding Breakthrough
Fred Patten interviews Cliff Galbraith, Fluorescent Hill, MK12, Moneyshots, Girdwood Partners and Zoic Studios to find out more about the role of animation in music videos.
Beyond Words: Previs as a Design and Approval Tool for Directors
Rick Baumgartner spoke with various effects artists about how previsualization is being used by directors as an important design and approval tool.
'Inspired 3D': Compositing Techniques and Methods — Part 2
From the Inspired 3D series, David Parrish continues his look at compositing techniques and methods.
The Minds Behind SCI FI Channel’s New Look
Steven Mirkin delves into SCI FI Channels flashy new re-branding campaign to find out who comes up with those creative spots.
VFX Pioneer Moves Into Digital World: An Interview with Doug Trumbull
Always ahead of the curve, Trumbull assesses the benefits of shooting electronically as it relates to vfx.
'Freddy vs. Jason' — Blending Two Worlds
Scott Jenkins delves into the nightmarish world of Freddy vs. Jason to see how upping the ante in the slasher franchises also upped the ante on the visual effects.
Combustion 2.1: Desktop Compositing with All the Trimmings
This month the Career Coach, Pamela Kleibrink Thompson, talks about how to test-drive a job or get your foot in the door via an internship.
Carl Reiner Can’t Keep This Computer-Animated Alan Brady Under Wraps
With the debut of The Alan Brady Show, VFXWorlds Bill Desowitz took the opportunity to talk with Hollywood legend Carl Reiner about his upcoming ventures into animation and his otherwise animated life.
DPS and the Global Animation Studio
Joe Strike ventures into the Newark, New Jersey home of DPS to discover how their global animation studio philosophy has helped them become a major player in such a short period of time.
SIGGRAPH 2003: Less Wow, More Refinement
VFXWorlds Bill Desowitz found SIGGRAPH 2003 less wow inducing than other years, but he gained a wider appreciation for the future of 3D visualization than ever before.