'Journey to the Center of the Earth': 3-D Coming at Ya!
J. Paul Peszko tells why it was an extremely challenging Journey to the Center of the Earth for the vfx studios.
J. Paul Peszko tells why it was an extremely challenging Journey to the Center of the Earth for the vfx studios.
Alain Bielik gets a full report from Double Negative about Hellboy II: The Golden Army, its largest character animation project to date.
Tara Bennett talks to Ken Hahn and Carey Villegas of Sony Imageworks about the unconventional yet satisfying demands of Hancock.
In this fifth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to create NURBS surfaces from construction curves, using Maya's Birail and Boundary tools.
Vfx in animated features takes center stage this month on VFXWorld. So, let's open with a little quiz.
Eric Post takes us on a ride through some of the summer tools that are setting new standards for vfx excellence.
Tara Bennett asks VFX Supervisor Joe Bauer about reinventing Get Smart for the big screen and the 21st century.
In this month's edition of "The Digital Eye," Larry Mahoney describes a breakthrough in color-critical display technology, resulting from HP's collaboration with DreamWorks Animation.
Thomas J. McLean finds out what happened when ILM and CafeFX were enlisted to bring some gory effects to M. Night Shyamalan's first R-rated film, The Happening.
Bill Desowitz speaks with Jacquelyn Martino, the new SIGGRAPH 2008 chair, about the revamped 35th annual conference called "Evolve."
Bill Desowitz chats with ILM's Pablo Helman and Steve Rawlins about the challenges of pulling off Indiana Jones and the Kingdom of the Crystal Skull.
Tara Bennett speaks with David Vána of UPP Prague about revisiting The Andromeda Strain as a recent A& E miniseries with lots of vfx demands.
In this fourth of six excerpts from Maya 2008 Character Modeling and Animation, author Tereza Flaxman explains how to edit and rebuild NURBS curves.
Bill Desowitz gets the exclusive, in-depth lowdown on the indispensible previs for Iron Man, Speed Racer and Indiana Jones and the Kingdom of the Crystal Skull.
Janet Hetherington grabs for some popcorn -- and a joystick -- to discover how videogames are enhancing the summer movie experience.
The Chronicles of Narnia: Prince Caspian offers more action and greater CG interaction with actors, so Alain Bielik speaks to Dean Wright and Wendy Rogers about the latest set of challenges.
In this month's edition of "The Digital Eye," Peter Plantec chats with Paul Debevec about his latest research projects involving realtime 3-D display and capturing and rendering human faces, including a new skin rendering technique.
With tonight's final episode of the fourth season, House VFX Supervisor Elan Soltes gives Tara Bennett their prescription for success.
With today's release of The Chronicles of Narnia: Prince Caspian, director Andrew Adamson reflects on his cinematic journey through C.S. Lewis' mythical realm.
Bill Desowitz goes deeper into Speed Racer's 'Photo Anime' look with Digital Domain's Compositing Supervisor Darren Poe and Digital Effects Supervisor Jake Morrison.