Tagged With: 3D
The Foundry Introduces MARI 3
With MARI 3, 3D paint artists can iterate faster, manage complexity better and produce higher quality results.
Faceware Live Gets Unreal
Calabash Gets Creative with ‘Sand-Mation’
Calabash Animation, the 3D Animation Studio, artfully captures the sand-sculpture look in ‘Magic in Your Hands’ for Spin Master’s Kinetic Sand.
LightWave 3D Offers Free 90-Day LightWave Trial
During SIGGRAPH 2015, artists and animators can fully test the robust features of LightWave 2015 for 90 days without any limitations.
WATCH: ‘Bob the Builder’ Returns with Brand-New Look
Mattel subsidiary HIT Entertainment’s all-new looking ‘Bob the Builder’ series set to launch on Channel 5’s Milkshake beginning September 1, 2015.
On the Show Floor: Preview New Tools & Technology at SIGGRAPH 2015
Check out the offerings from technology developers at SIGGRAPH 2015, including product demonstrations, Exhibitor Tech Talks & Sessions and User Group meetings taking place throughout the show.
Isotropix to Showcase Clarisse iFX 2.0 at SIGGRAPH 2015
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
Blur Studio Creates ‘Halo Wars 2’ Teaser Trailer
Trailer premiering at Xbox gamescom 2015 briefing introduces new strategy game set in the Halo universe.
Fabric Engine 2 Launches at SIGGRAPH 2015
Double Negative, Hybride, MPC and Psyop to present at the Fabric Engine User Group meeting on Tuesday August 11, from 10:00 am to 6:00 pm.
MAXON Announces New Cinema 4D R17
Pixar Launching RenderMan Art & Science Fair at SIGGRAPH 2015
Pixar’s RenderMan Art & Science Fair to highlight latest updates on RenderMan’s connectivity to Blender, Cinema4D, Houdini, Katana and Maya, Pixar’s support of open interchange standards, a preview of metered licensing technology, new cloud features in Tractor, and more.
Autodesk Launches Stingray Game Engine at GDC Europe 2015
Built on the Bitsquid engine, Stingray is a new platform for making 3D games with support for a host of industry-standard game development workflows and connectivity to Autodesk 3D animation tools.
Toon Boom, The Foundry Sign Collaboration Agreement
Toon Boom Animation and The Foundry to integrate Storyboard Pro and FLIX, including a new workflow between The Foundry’s web-based story development tool and Storyboard Pro.
Next Limit Technologies Launches RealFlow 2015
Ninth edition of out-of-the-box fluid and dynamics simulation software for 3D visual effects includes all new features and updates, allowing users to achieve quality results faster than ever before.
3D Miyazaki Tribute Made with Open-Source Software
French 3D artist dono employs open-source 3D creation suite Blender, Photoshop alternative GIMP, 3D renderer Octane and free compositing software Natron to create stunning 3D backgrounds from legendary animator Hayao Miyazaki’s beloved classic films.
Xsens Boosts ‘The Inheritance’ Real-Time Live! Performance at SIGGRAPH 2015
Innovative visual sculpture piece to be shown for first time in the U.S. at SIGGRAPH 2015 alongside presentations from Autodesk, Dynamixyz, Morph3d and Unity.
Lexhag Creates VFX for BBC Period Drama ‘Poldark’
London-based VFX house uses a mix of LIDAR scan technology, full-CG ship elements and the organizational capacity of ftrack production tracking and management software to deliver visual effects for the BBC’s period drama ‘Poldark.’
Edit 1 Creates New Music Video for Electropop Songstress BECA
NYC-based previs studio stretches creative boundaries with ‘Bayonet’ music video tapping company’s strengths in motion capture, 3D animation, visual effects, editorial, and more.
PipelineFX to Preview Qube! 6.8 at SIGGRAPH 2015
New UI part of demos in Booth #801; “Straight Talk on Cloud Rendering” theme of organized Birds of a Feather event.
Chaos Group Releases V-Ray 3.1 for Maya
Latest free update boasts 100 new and modified features including Maya 2016 support and advanced VR rendering.
Vicon Vantage to See U.S. Debut at SIGGRAPH 2015
Attendees will see Vantage in action with presentations by Vicon customers including ILM, Digital Domain and Epic Games, and virtual reality demos powered by Vicon systems.
Allegorithmic Launches Substance Share at SIGGRAPH 2015
New material exchange platform initially open to Substance Live users; Substance textures and smart materials can be distributed for free.
ZOIC Studios Taps RealFlow for ‘Avengers: Age of Ultron’
Led by VFX/CG Supervisor Timothy Hanson, ZOIC Studios employs RealFlow to help create simulations for Marvel blockbuster ‘Avengers: Age of Ultron,’ completing nearly 100 shots for the movie.
Nexus and Red Bull Create Giant 3D Stroboscope for SBTRKT
Created by BAFTA-winning animator, director and leading zoetrope artist Jim Le Fevre, the eight-foot tall and six-foot wide stroboscope spins at 33.3rpm and is illuminated by a strobe-rig to create the optical illusion of animation.