Barajoun’s ‘Bilal’ Brings History to Life
Barajoun Entertainment founder Ayman Jamal details his journey to bring the first fully Middle Eastern-funded and produced CG-animated feature to the big screen.
Barajoun Entertainment founder Ayman Jamal details his journey to bring the first fully Middle Eastern-funded and produced CG-animated feature to the big screen.
Unified system streamlines the VFX production process for shows such as The Flash, Supergirl, Legends of Tomorrow and SEAL Team.
Young New Yorkers receive training on state-of-the-art animation software, opening doors to careers in film, gaming, advertising and more. New Animation Industry Council, comprised of professionals from New York-based animation studios, will advise the program.
Annualized recurring revenue for the software giant rises 24 percent over last year to $1.9 billion.
Digital pen designed for Wacom MobileStudio Pro, Cintiq Pro or the 2017 Intuos Pro tablet speeds up the design process within 3D software applications like Pixologic ZBrush and Autodesk Maya.
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
Update includes ability to isolate creative FX, organic tracking technology, enhanced HDR and WCG signal monitoring and VR viewing.
Mentor and awards program looks to establish industry approved review process to help students be better prepared to work in the VFX, animation and games industries.
Gallery of process images from ‘My Little Pony: The Movie’ cinematographer Anthony Di Ninno showcases the work that went into crafting the final film.
Cinematographer Anthony Di Ninno discusses virtual cameras, staging, lighting, the advantages of a hybrid 2D/3D pipeline, and more for the new animated feature based on Hasbro’s ‘My Little Pony: Friendship Is Magic’ television series.
Academy of Television Arts and Sciences Honors Shotgun Software Co-creators Don Parker, Isaac Reuben and Matt Daw with Emmy Statuettes.
HP teams with partners on ‘HP Mars Home Planet,’ a global co-creation project to imagine life on Mars, as part of their newly announced VR strategy focusing on enabling brands to reimagine how they innovate and engage customers.
Animal Logic has announced the open source release of its USDMaya plugin AL_USDMaya, which enables powerful and efficient authoring and editing of 3D graphics data using Pixar’s Universal Scene Description (USD) in Autodesk’s Maya.˙
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.
Google to showcase technology preview of V-Ray GPU for Autodesk Maya on ZYNC Render and more at SIGGRAPH 2017.
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.
Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.
3D game engine and real-time rendering software Stingray, which offers equivalent middleware capabilities in a streamlined workflow, to serve as Autodesk’s flagship product for the game development market.