Digital Domain Brings ‘DigiDoug’ to TED Talk Stage with Xsens
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
Now available with a fully optimized core solver, popular real-time mocap solution adds technology enhancements to help create believable 3D virtual character animation for live virtual experiences.
U.K. company’s animation middleware added to the realism of the hyper-reality experience, now open at three locations worldwide.
New extension for IKinema RunTime simplifies VR workflow, enabling developers to easily merge motion capture with Virtual Reality.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
Independent developers can now create convincing character animation during game play within Unreal Engine 4.
Top-shelf game developer to incorporate IKinema RunTime full-body IK solver middleware into future game titles.
IKinema announces INTiMATE, an innovative technology concept at SIGGRAPH 2015 that makes ‘animation for the masses’ a reality.
Motion capture technology specialist launches new retargeting and solving tool and latest version of Blade software.