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Tagged With: Mo-Cap

Feature Film VFX VFXWorld

Weta Creates a Cute and Crazy Winter Wonderland in ‘The Christmas Chronicles 2’

By Dan Sarto | Thursday, December 17, 2020 at 4:18pm

The VFX powerhouse delivers a bustling Santa’s village, both North and South Poles, and cute and quirky digital characters including Belsnickel, his Jack-a-lotes, reindeer, a Yule Cat Jola, and 641 elves, in the Netflix holiday adventure.

Community Outreach Headline News

On the EDGE Conservation Launches YouTube Channel for Kids

Virtual Vloggers, Lexi the Aye Aye and Eric the Pangolin host weekly short-form diaries to engage and entertain young viewers while highlighting the realities of endangered species; Doppelganger technical collaborative provides cutting-edge real-time mocap technology to animate the characters.

game cinematics Headline News

Platige Image Explores the Blackout in Ubisoft’s ‘Hyper Scape’ Season 2 Trailer

By Dan Sarto | Thursday, November 5, 2020 at 5:21pm

Leading creative studio creates a beautifully designed, highly stylized cinematic for the latest version of the hugely popular fast-paced urban shooter.

Technology Headline News

Innovative Virtual Production Helps The Third Floor Deliver Ambitious ‘The Mandalorian’ Visuals

By Dan Sarto | Monday, November 2, 2020 at 2:23pm

With Disney+’s long-awaited October 30th Season 2 premiere of Lucasfilm’s Emmy Award-winning ‘Star Wars’ series, Lucasfilm and ILM again team with the leading visualization company to create cinematic quality visuals on a tight TV series schedule; watch the phenomenal previs showreel!

Technology Headline News

DeepMotion Launches ‘Animate 3D’ AI-Powered Platform

3D animation cloud service gives users the ability to capture human motion by converting 2D video files to 3D animations; the platform accepts .MP4 .MOV or .AVI files and generates high fidelity .FBX or .BVH animations.

Yes Virginia… ANIMATIONWorld

The Oddly Disquieting and Extremely Funny ‘Tigtone’

By Dan Sarto | Monday, October 5, 2020 at 12:22pm

For creators Andrew Koehler and Benjamin Martian, Adult Swims’ satirical fantasy series about bold adventures and murderous quests proves you can still get plucked from obscurity and given an animated series… without a pitch.

Feature Film VFX VFXWorld

MPC Film’s Digital Gorilla Delivers the Emotion in ‘The One and Only Ivan’

Studio handles 1,055 VFX shots, using virtual production tools to help produce photorealistic talking animals, full CG environments and digital set extensions in Thea Sharrock and Disney+’s tale of a gorilla who tries to piece his past together so he can hatch a plan to escape from captivity.

Technology Headline News

Digital Domain Introduces Masquerade 2.0 Facial Capture System

Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.

Music Videos Headline News

The Living Tombstone’s Blistering ‘Chosen’ CG Music Video

By Dan Sarto | Monday, August 31, 2020 at 1:08pm

Produced during the COVID-19 pandemic, creative studio The-Artery uses remotely produced motion capture to show the anonymous band emerge from stasis and blast onstage for an all CG neon-flooded performance.

Motion-Capture Headline News

Method Studios Brings Mocap into the Work from Home Pipeline with Xsens

CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.

Animated TV Series ANIMATIONWorld

Even a Pandemic Can’t Stop Politics from Being Funny on ‘Tooning Out the News’

By Dan Sarto | Monday, May 18, 2020 at 3:59pm

Quickly retooling their production in the face of COVID-19, executive producers R.J. Fried and Tim Luecke continue bringing us a sorely needed daily animated dose of hilarious political satire.  

Feature Film VFX VFXWorld

‘The Irishman:’ Solving an Age-Old Problem

VFX supervisor Pablo Helman discusses the sophisticated digital de-aging process, sans markers, used to depict Robert De Niro, Joe Pesci and Al Pacino over a four-decade span.

AR ANIMATIONWorld

League of Legends Warrior Akali Delights Fans with ‘Live’ AR Appearance

With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.

digital humans VFXWorld

Digital Domain Brings ‘DigiDoug’ to TED Talk Stage with Xsens

New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.

jobs and recruiting Headline News

Rouge Mocap Has Immediate LA Openings: Facial Animators, Body Animators and Motion Trackers

Studio looking for animation talent proficient in Motion Builder and Faceware pipeline procedures for immediate project work at their Marina Del Rey facility. 

Technology Headline News

Dynamixyz and Pixelgun Studios Introduce Scan-Based Facial Animation

New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.           

virtual production VFXWorld

The ‘Marvel’ Behind Real-Time On-Set Visualization of Digital Hulk and Thanos

By Dan Sarto | Wednesday, August 7, 2019 at 9:25am

Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances. 

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