IKinema Banishes ‘Invisible Man Syndrome’ for VR Animation Gameplay
New extension for IKinema RunTime simplifies VR workflow, enabling developers to easily merge motion capture with Virtual Reality.
New extension for IKinema RunTime simplifies VR workflow, enabling developers to easily merge motion capture with Virtual Reality.
Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.
Russian studio integrates Samsung Gear VR technology and OptiTrack mocap cameras and motion tracking software with an in-house server and custom mobile applications to deliver wireless virtual environments.
District Court Judge John S. Tigar issues preliminary injunction blocking the use of the Academy Award-winning facial motion capture technology by all its licensees, including Digital Domain.
On-set virtual tracking equipment and visualization software utilized for previs and tracking on Universal’s ‘Warcraft’ feature directed by Duncan Jones.
U.K.-based performance capture studio partners with Finnish video game developer Remedy Entertainment to create large-scale in-game stunt sequences and player moves for Microsoft Studios’ blockbuster video game release.
With millions of viewers per episode, show creators integrate markerless motion capture tool into increasingly challenging workflow.
Updates to virtual reality and visualization tools extend live authoring and editing within the virtual environment to CAD pipelines.
Hungarian studio creates 28 minutes of game cinematics for Activision’s 14th title in the top-rated series, ‘Call of Duty: Advanced Warfare.’
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.
Developers can create virtual production setups in Unreal Engine 4 without the use of third-party tools.
Homer Simpson will speak live to viewers, commenting on the day's news as well as answering fans’ questions, in a new episode set to broadcast on Sunday, May 15.
Artanim delivers new technology allowing users to experience, physically interact, and collaborate in a virtual 3D environment using Vicon motion capture technology.
Industry survey highlights need for affordable consumer headsets and high-quality, interactive content.
Leading motion- and facial-capture companies Animatrik Film Design, Dimensional Imaging (DI4D), and Technoprops to host Open House events January 19-22 in Del Rey, CA.
Microsoft Studios’ 343 Industries builds a new 50-foot by 50-foot motion capture stage outfitted with 50 Prime 41 cameras for character animation and camera tracking.
Directed by Mat Whitecross and produced by My Accomplice’s Hannah Clark, new video employs performance capture by Andy Serkis’s The Imaginarium and animation and VFX by Paris-based Mathematic.
Real-time motion capture plug-in for high definition Kinect Xbox One turns iClone 6 Pro into an instant motion capture studio solution.
Ten-week certificate course from the National Film and Television School offers one guaranteed paid job contract at the studio and production company co-founded by Andy Serkis and Jonathan Cavendish.
Motion capture, previsualization and virtual production provider adopts advanced performance capture technology from Lightstorm Entertainment to capture 21 performers in a live capture volume at one time.
Alongside a Vicon system, Frankfurt-based motion capture studio acquires new 68 camera-OptiTrack System.
The animated opening to ‘Halo 5: Guardians’, while technically proficient, is mostly sizzle with little drama.
Brazil’s ParaRaio Filmes and Hero Live Studio tap Xsens motion capture to help shed light on the black youth homicides that are plaguing Brazil.