Vicon Helps Framestore Create Crowds for ‘Blade Runner 2049’
Live mocap link from London to Montreal employing Vicon’s Shōgun and Epic’s Unreal Engine helps artists produce a digital crowd in less than 24 hours.
Live mocap link from London to Montreal employing Vicon’s Shōgun and Epic’s Unreal Engine helps artists produce a digital crowd in less than 24 hours.
Mocapped performances by members of the Paris Ballet are taken to poetic flights of fancy in CG-animated feature from Gaumont.
The leading markerless 3D-facial motion capture solutions provider has announced a Windows-Native, C++ SDK that enables developers and creatives to build their own real-time, interactive applications SDK for its real-time facial mocap and animation technology, Faceware Live, which it will be discussing at SIGGRAPH 2017 (Booth 741) Aug 1–3.
Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.
MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.
VFX supervisor Jessica Norman’s London, Montreal and Bangalore teams handle nearly 500 shots on Warner Bros. DC Comics-inspired hit superhero film.
Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.
Intellectual property lawsuit alleges Disney, Marvel and others knowingly infringed copyrights, trademarks, and/or patents by using stolen CG technology in blockbuster movies.
Version 3.5 of the markerless mocap solution doubles tracking speed, increases calibration speed and accuracy and provides enhanced animation export functionality.
The new office will offer enhanced support for OptiTrack’s expanded European customer base and distributors.
Vicon’s products, services and support will help Technicolor Experience Center build an immersive storytelling ecosystem.
New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.
New mocap division under the leadership of video game and film veteran Dave Massicotte to provide high-quality animation services to video game and film producers.
Maker of OptiTrack motion capture systems to remain a separate business with its own executive team, customers and market initiatives.
Actors John Cho and Leslie Mann will host the Academy of Motion Picture Arts and Sciences’ Scientific and Technical Awards Presentation on Saturday, February 11, at the Beverly Wilshire in Beverly Hills.
The Imaginarium Studios partners with the Royal Shakespeare Company to create a digital avatar projected in real-time utilizing Xsens motion capture technology.
VFX house Framestore uses a 24-camera Vicon system paired with Vicon’s data capture and processing software Blade to precisely capture data straight into Autodesk MotionBuilder.
AAA game developer Bungie taps markerless motion capture system to enhance the facial expressions and emotions of Lord Saladin of the Iron Lords in Destiny: Rise of Iron.
Helping to prepare students for the future of motion capture, new education program delivers studio-grade technology priced to meet educational budgets.
Animatirik’s performance capture system integrates CG assets from the film with live performances in real-time to help plan intricate fight scenes for the latest DC Universe installment.
New feature integrates motion capture software functionality into third party animation and biomechanical analysis production workflows.