Halon Takes On Previs, Postvis and Final VFX for ‘Kong: Skull Island’
Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.
Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.
New mocap division under the leadership of video game and film veteran Dave Massicotte to provide high-quality animation services to video game and film producers.
Maker of OptiTrack motion capture systems to remain a separate business with its own executive team, customers and market initiatives.
Actors John Cho and Leslie Mann will host the Academy of Motion Picture Arts and Sciences’ Scientific and Technical Awards Presentation on Saturday, February 11, at the Beverly Wilshire in Beverly Hills.
The Imaginarium Studios partners with the Royal Shakespeare Company to create a digital avatar projected in real-time utilizing Xsens motion capture technology.
VFX house Framestore uses a 24-camera Vicon system paired with Vicon’s data capture and processing software Blade to precisely capture data straight into Autodesk MotionBuilder.
Innovative technologist, algorithm developer and scientist to lead the productization of Cubic Motion’s award-winning real-time technology.
AAA game developer Bungie taps markerless motion capture system to enhance the facial expressions and emotions of Lord Saladin of the Iron Lords in Destiny: Rise of Iron.
Animation supervisor Steve Rawlins discusses Spider-Man, Ant-Man, Black Panther and other CG super hero characters ILM produced for Marvel’s action-adventure hit.
Helping to prepare students for the future of motion capture, new education program delivers studio-grade technology priced to meet educational budgets.
Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.
Animatirik’s performance capture system integrates CG assets from the film with live performances in real-time to help plan intricate fight scenes for the latest DC Universe installment.
New feature integrates motion capture software functionality into third party animation and biomechanical analysis production workflows.
New extension for IKinema RunTime simplifies VR workflow, enabling developers to easily merge motion capture with Virtual Reality.
Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
District Court Judge John S. Tigar issues preliminary injunction blocking the use of the Academy Award-winning facial motion capture technology by all its licensees, including Digital Domain.
New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization can now be used with game rendering engine Unity.
On-set virtual tracking equipment and visualization software utilized for previs and tracking on Universal’s ‘Warcraft’ feature directed by Duncan Jones.
Vero and Vue harness Vicon’s industry-leading technology to boost the flexibility of motion capture and offer users even more value.
Ohio State University’s Spine Research Institute opens new state-of-the-art facility featuring an expanded motion capture volume outfitted with 36 OptiTrack Prime 41 cameras and OptiTrack’s Motive software.
MVN Studio update supports full mobile device functionality, bringing unprecedented freedom of movement to motion capture.