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Tagged With: Motion-Capture

Previs VFXWorld

Halon Takes On Previs, Postvis and Final VFX for ‘Kong: Skull Island’

Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.

Squeeze Headline News

Squeeze Launches MOOV, First Motion Capture Animation Studio in Québec City

New mocap division under the leadership of video game and film veteran Dave Massicotte to provide high-quality animation services to video game and film producers.

Sci-Tech Awards Headline News

John Cho and Leslie Mann Hosting Academy’s Sci-Tech Awards

Actors John Cho and Leslie Mann will host the Academy of Motion Picture Arts and Sciences’ Scientific and Technical Awards Presentation on Saturday, February 11, at the Beverly Wilshire in Beverly Hills.

Xsens Headline News

Xsens Helps The Imaginarium Go High-Tech for ‘The Tempest’

The Imaginarium Studios partners with the Royal Shakespeare Company to create a digital avatar projected in real-time utilizing Xsens motion capture technology.

Vicon Headline News

Vicon Motion Capture Technology Lends Magic Touch to ‘Doctor Strange’

VFX house Framestore uses a 24-camera Vicon system paired with Vicon’s data capture and processing software Blade to precisely capture data straight into Autodesk MotionBuilder.

Faceware Headline News

Faceware Helps Bungie Bring New Faces to ‘Destiny: Rise of Iron’

AAA game developer Bungie taps markerless motion capture system to enhance the facial expressions and emotions of Lord Saladin of the Iron Lords in Destiny: Rise of Iron.

Feature Film VFX VFXWorld

ILM ‘Captain America: Civil War’ VFX Part 1: Digital Doubles and CG Characters

By Trevor Hogg | Thursday, September 29, 2016 at 1:30pm

Animation supervisor Steve Rawlins discusses Spider-Man, Ant-Man, Black Panther and other CG super hero characters ILM produced for Marvel’s action-adventure hit.

Epic Games Headline News

Unreal Engine 4.13 Now Available

Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.

Pre-Visualization Headline News

Animatrik Provides Performance Capture Tech for 'Suicide Squad' Stunt-Vis

Animatirik’s performance capture system integrates CG assets from the film with live performances in real-time to help plan intricate fight scenes for the latest DC Universe installment.

virtual production Headline News

Animatrik and NantStudio Bring High-End Virtual Production to LA

Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.

lawsuits Headline News

Digital Domain Blocked from Using MOVA Tech

District Court Judge John S. Tigar issues preliminary injunction blocking the use of the Academy Award-winning facial motion capture technology by all its licensees, including Digital Domain.

Previs Headline News

SolidAnim Introduces SolidTrack Unity

New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization can now be used with game rendering engine Unity.

OptiTrack Headline News

Ohio State Think Tank Taps OptiTrack Motion Capture Technology for Spinal Research

Ohio State University’s Spine Research Institute opens new state-of-the-art facility featuring an expanded motion capture volume outfitted with 36 OptiTrack Prime 41 cameras and OptiTrack’s Motive software.

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