Epic Games’ Unreal Engine Wins Technical Emmy
Powerful real-time 3D animation engine featured in more than 50 broadcast partner presentations at NAB 2019.
Powerful real-time 3D animation engine featured in more than 50 broadcast partner presentations at NAB 2019.
From real-time virtual production and mixed-reality broadcasts to delivering cinematic-quality visuals and faster than real-time 8K transcoding, NVIDIA GPUs are powering demos for more than 85 partners at the world’s biggest broadcast trade show.
New release brings many new features, including real-time ray tracing, to developers in the fastest version of Unreal Engine 4 to date.
Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
NVIDIA supercharges creative workflows with RTX GPUs and Creator Ready Drivers to improve performance and reliability in creative applications.
Is it real or rendered in real-time? Coming later this year, High Definition Render Pipeline leverages the NVIDIA RTX platform to deliver photorealistic image quality and lighting.
Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.
Using assets from the award-winning Netflix series, NVIDIA teams with Autodesk and Vancouver VFX studio Image Engine to showcase real-time GPU-accelerated rendering workflows with RTX Server and Quadro vDWS.
NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.
Award-winning experimental immersive storytelling studio behind the Academy Award-nominated short film ‘Pearl’ and last year’s Oscar-shortlisted ‘Age of Sail’ is no more.
Shotgun Software showcasing its Jira, After Effects, Unreal Engine and Unity integrations at the 2019 Game Developers Conference.
More than 30 virtual reality projects to be presented at the Virtual Arcade and Tribeca Cinema360 at the 2019 Tribeca Film Festival.
New immersive experience directed by studio co-founder Eric Darnell stars comedian, writer and actress Ali Wong.
Virtual production specialists announce private betas for two key solutions -- DragonFly and BeeHive -- for Unreal Engine, Unity 3D and Autodesk Maya that will be made publicly available later this year.
Former Hibernum founder and president & CCO brings 20 years of experience in the animation, video game and the toy industries.
‘How To Train Your Dragon’ series writer and director Dean DeBlois reflects on his ten years with the beloved franchise, detailing how new technologies helped bring ‘The Hidden World’ to the screen.
From concept art to finished frames, production designer Pierre-Olivier Vincent brings a singular touch to the final film in the blockbuster ‘How To Train Your Dragon’ trilogy.
Pollen Music Group’s Scot Stafford employs a modern, minimalist approach to creating the score for director John Kahrs’ sweeping new short film and VR experience for Google Spotlight Stories, ‘Age of Sail.’
Screenings and panels of Oscar-shortlisted animated short films to be followed by a filmmaker signing session.
Directed by Will Cook, ‘Christmas with The Moonies’ employs real-time rendering using Unreal Engine.
Technical art leads Cassidy Curtis and Theresa Latzko keep things shipshape in their quest to take the cinematic VR Short by Oscar-winning director John Kahrs onto the high seas.
Created using the Unity game engine, VR experience and accompanying theatrical short film written and directed by Eric Darnell and produced by Maureen Fan pushes real-time graphics to new heights.